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-   -   Half-Life: Zombie Escape 0.2 [Release Date: 21/07/2020] (https://forums.alliedmods.net/showthread.php?t=326185)

rtxa 07-21-2020 12:01

Half-Life: Zombie Escape 0.2 [Release Date: 21/07/2020]
 
3 Attachment(s)
Half-Life: Zombie Escape

https://img.shields.io/badge/Author-rtxA-red https://img.shields.io/badge/Version-0.2-red https://img.shields.io/badge/Last%20...21/07/2020-red https://img.shields.io/badge/GitHub-...ode-blueviolet

☉ Description

HL Zombie escape is a mini-mod for Half-Life 1 based on the mod from CS 1.6/CSO. It's very fun and easy to play.

At the beginning all players will be frozen until the first infection. The zombies will be choseen randomly depending on how many players are in the server. After that, all humans have to run. Zombies are frozen and will be released after 15 seconds. Goal of team zombie is to catch and infect all humans. Goal of team human is to run and escape with sucess.
  • Zombies have high health, but humans have weapons with a high knockback power.
  • Depending of the map, humans can defend some places, break floors or close gates to delay the zombies.
Watch the video to discover more about it.

☰ Commands

☉ General
  • sv_restart - Restart the game. Score of both teams are reset.
  • sv_restartround - Restart the round.
  • ze_round_time <seconds> - Set round time. Default: 500.
  • ze_round_end_delay <seconds> - Set delay for start a new round when round ends. Default: 6.0.
  • ze_release_time <seconds> - Set time for release zombies. Default: *15*.
  • ze_freeze_time <seconds> - Set time for first infection. Default: 5.0.
  • ze_minplayers <value> - Set minimum of players required to play a round. Default: 2.
☉ Human
  • ze_human_health <value> - Default: 150.
  • ze_human_armour <value> - Default: 0.
  • ze_human_maxspeed <value> - Default: 300.0.
  • ze_human_kill_frags <value> - Default: 3.
☉ Zombie
  • ze_zombie_health <value> - Default: 5000.
  • ze_zombie_gravity <value> - Default: 0.8.
  • ze_zombie_maxspeed <value> - Default: 300.0.
  • ze_zombie_infect_frags <value> - Default: 1.
☰ Requirements
⤓ Download
  • Source package contains the source code of the game mode.
  • Full package contains compiled plugins of the game mode with the resources and HL Restore Map API ready to use.
You can find Full package here. Source can be found in the attachments.

Recommended map to play in this game mode: ze_cave_v2_final

⚙ Installation
  1. Download the attached files and extract them in your server's folder (valve).
  2. Compile all the files and save them in your plugins folder.
Now you are ready to play HL Zombie Escape.

⛏ To Do
  • ☐ Add fire and frost grenade.
  • ☐ Respawn connecting players in the middle of the round as zombies, so they don't have to wait.
☉ Preview



☉ Available Languages:

The mod has multi-language support. You can translate the plugin into any language editing hlze.txt file found in lang's folder.
To install download dr_translations.zip and extract it in your server's folder.

Please, feel free to report any issues or give suggestions. Any feedback will be appreciated.

thEsp 07-21-2020 12:16

Re: Half-Life: Zombie Escape 0.2 [Release Date: 21/07/2020]
 
All good but one thing I don't like is that zombies can enter the helicopter and wait for humans there.

rtxa 07-21-2020 12:20

Re: Half-Life: Zombie Escape 0.2 [Release Date: 21/07/2020]
 
Quote:

Originally Posted by thEsp (Post 2711026)
All good but one thing I don't like is that zombies can enter the helicopter and wait for humans there.

Hello thEsp, the way zombie escape maps are created doesn't let you handle that in a reliable way. Anyway, humans should avoid zombies to get in the helicopter in the first place.

Snake. 07-22-2020 07:47

Re: Half-Life: Zombie Escape 0.2 [Release Date: 21/07/2020]
 
Code:

[tr]
CLASS_HUMAN                        = Insan
CLASS_ZOMBIE                = Zombi
TEAMNAME_HUMAN                = Insan
TEAMNAME_ZOMBIE        = Zombi
HUD_STATUS                        = Isim: %n^nSaglik: %i^nZirh: %i^nSinif: %l
HUD_STATUS_SPEC                = Izleniyor: %n^nSaglik: %i^nZirh: %i^nSinif: %l
HUD_SCORE          = [%d] Zombi VS Insan [%d]
ROUND_DRAW          = Kimse kazanmadi!
ROUND_RESTART      = Raund yeniden baslatildi!
ROUND_MINPLAYERS        = Bir raund baslatmak icin^n %i oyuncu gerekli.
ESCAPE_SUCCESS      = Iyi is! Kacis basarili!
ESCAPE_FAIL        = Kacis basarisiz!
RELEASE_COUNTDOWN  = Zombilerin serbest birakilmasina:^n%i saniye var !!!
FIRST_ZMB_COUNTDOWN = Ilk enfeksiyona %i saniye var !!!


norbee.16 12-20-2020 23:09

Re: Half-Life: Zombie Escape 0.2 [Release Date: 21/07/2020]
 
UTF8 BOOM

Code:

[hu]
CLASS_HUMAN                        = Ember
CLASS_ZOMBIE                = Zombi
TEAMNAME_HUMAN                = Ember
TEAMNAME_ZOMBIE        = Zombi
HUD_STATUS                        = Név: %n^nÉlet: %i^nPajzs: %i^nTípus: %l
HUD_STATUS_SPEC                = Nézve: %n^nÉlet: %i^nPajzs: %i^nTípus: %l
HUD_SCORE          = [%d] Zombi VS Ember [%d]
ROUND_DRAW          = Senki sem nyert...
ROUND_RESTART      = Újraindult a kör!
ROUND_MINPLAYERS        = %i életben lévő játékosra van szükség a kör megkezdéséhez.
ESCAPE_SUCCESS      = Szép munka! A menekülés sikerült!
ESCAPE_FAIL        = A menekülés nem sikerült!
RELEASE_COUNTDOWN  = Zombik elszabadulnak:^n %i másodperc múlva!
FIRST_ZMB_COUNTDOWN = Első fertőzés %i másodperc múlva !!!


Natsheh 12-21-2020 08:20

Re: Half-Life: Zombie Escape 0.2 [Release Date: 21/07/2020]
 
It should be called zombie escape speedrun ..

OneEyedJacks 08-20-2021 02:49

Re: Half-Life: Zombie Escape 0.2 [Release Date: 21/07/2020]
 
Any chance we can get opposing force support for this? I set up a server and it does work... kinda. Just buggy, things like people don't always spawn as a zombie etc. If you need testing done or need logs let me know and I can provide help!

rtxa 09-02-2021 16:53

Re: Half-Life: Zombie Escape 0.2 [Release Date: 21/07/2020]
 
Quote:

Originally Posted by OneEyedJacks (Post 2755679)
Any chance we can get opposing force support for this? I set up a server and it does work... kinda. Just buggy, things like people don't always spawn as a zombie etc. If you need testing done or need logs let me know and I can provide help!

Yeah, maybe it doesn't need a heavy modification to make it work, it's very simple the change team part, but I guess I'm gonna need to test it.


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