[L4D2] Coffee Ammo v1.3
8 Attachment(s)
If you've ever played the original L4D you still probably remember the coffee can ammo, this plugin brings back the old model to L4D2.
Cvars: l4d2_coffee_version l4d2_coffee_enable "1" l4d2_coffee_chance "2" Chance 1/Cvar Value l4d2_coffee_runtimes "2" How many ammo dumps to check for replacement. History 1.0 - Initial Release 1.1 - Checks if ammo pile exists to prevent errors.(136 views) 1.2 - Improved my code from being terribad to good(old way was fail, 1110) 1.3 - Improved code further, switched to using round_start instead of just OnMapStart |
Re: [L4D2] Coffee Ammo v1.0
nice plugin :) one question :) how can i make it replace ammo in safe room only ? i mean only 1 ammo pile to replace :) i missed the l4d 1 ammo pile :)
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Re: [L4D2] Coffee Ammo v1.0
Set l4d2_coffee_chance to 1 and l4d2_coffee_runtimes to 1 :)
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Re: [L4D2] Coffee Ammo v1.0
is the coffee can ammo part of l4d2 or is it part of the l4d2 add-on support tools?
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Re: [L4D2] Coffee Ammo v1.0
Nice plugin. :D
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Re: [L4D2] Coffee Ammo v1.0
It comes with l4d2, at least I think. I didn't have any add-ons installed when I found this model on Hammer.
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Re: [L4D2] Coffee Ammo v1.0
cool , can u make like the ammo pile have limited ammo like maybe 1000 ammos? when the survivors pick up 1000 ammo finish , the ammo pile will be gone.
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Re: [L4D2] Coffee Ammo v1.0
good stuff
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Re: [L4D2] Coffee Ammo v1.0
@ghosthunterfool there is already a plugin for that http://66.228.116.138/showthread.php?p=1165202
The URL is messed up it's showing the ip instead of the regular forums.alliedmods.net |
Re: [L4D2] Coffee Ammo v1.0
disable for mutation8 please,it gives errors because there is no ammo pile in that mutation "iron man"
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Re: [L4D2] Coffee Ammo v1.0
Update.
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Re: [L4D2] Coffee Ammo v1.2
McFlurry two things: 1) Great mod I'm gonna use it :D
and 2) please tell me you remember where you got the skin for the guns I want them xD Thanks |
Re: [L4D2] Coffee Ammo v1.2
Thats not a custom skin, thats the MP5.
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Re: [L4D2] Coffee Ammo v1.2
Oh really? Ive never seen it before how come? is it L4D1 or something?
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Re: [L4D2] Coffee Ammo v1.2
Valve's idea of compensation for removing gore.
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Re: [L4D2] Coffee Ammo v1.2
I am running this plugin on my server. It works great. Good job.
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Re: [L4D2] Coffee Ammo v1.2
Hmm ... just thinking if you wanted to add it in Flurry, but what if the L4D1 ammo stash held less ammo for survivors to pick up ? Like half at least, that way they can replenish their ammo but not as much as the Default L4D2 ammo pile.
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Re: [L4D2] Coffee Ammo v1.2
Thanks for the plugin i always liked the L4D1 ammo piles in coffee cans, clients ahve been saying "Wow i never looked at the ammo piles before" Then i tell them its a L4D1 ammo pile so i think if anything they look better on everyones eyes compared to the vanilla L4D2 ones
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Re: [L4D2] Coffee Ammo v1.2
@ McFlurry
Not that changing map again < 6 seconds after map change will happen often, but you might want to put TIMER_FLAG_NO_MAPCHANGE on your timer as a safety. |
Re: [L4D2] Coffee Ammo v1.2
Hey any chance i could get a fix, when map restarts the ammo changes back to l4d2 ammo pile.
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Re: [L4D2] Coffee Ammo v1.3
Released 1.3, thanks to Silvers for pushing me to update it. :bacon!:
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Re: [L4D2] Coffee Ammo v1.3
Oh, thanks for that. Fixed that.
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Re: [L4D2] Coffee Ammo v1.3
1 Attachment(s)
* Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.
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