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-   -   [L4D2] Restore Vocals (https://forums.alliedmods.net/showthread.php?t=319417)

philipjfry 10-30-2019 19:30

[L4D2] Restore Vocals
 
3 Attachment(s)
About:

Requires sceneprocessor plugin to work. Best to download the latest version converted to new syntax (last page).

Based on Melee Weapon Grunts plugin by Deathchaos25

Created this plugin to allow vocalization of unused sounds (some sounds that dont exist in game_sounds...) files without having to damage them nor edit talker files on a server.
Allows survivors to vocalize these sounds like they would normally through the radial menu, also adds melee grunts for few survivors.

Convars:

Cfg file is automatically created at cfg/sourcemod/ folder.
Code:

// Version of the plugin.
restorevocals_version

// Chance out of 100 that survivors vocalize melee grunts.
restorevocals_meleegrunt_chance "20"

// Chance out of 100 that a survivor can vocalize unused lines.
restorevocals_vocalize_chance "60"

// Chance out of 100 that the survivors vocalize tank kill taunts.
restorevocals_tanktaunt_chance "30"

Changelog:
Code:

Version 1.0.0 (31 oct, 2019)
Initial release.


KoMiKoZa 11-03-2019 07:04

Re: [L4D2] Restore Vocals
 
Does it cover ALL unused voc lines and is basically a plugin substitute to talker addons? The description is a bit vague.

Ja-Forces 11-03-2019 07:21

Re: [L4D2] Restore Vocals
 
It's the same? https://www.gamemaps.com/details/16765

Dragokas 11-03-2019 13:27

Re: [L4D2] Restore Vocals
 
philipjfry, what algorithm did you use to identify what vocal files are unused? Thanks.

philipjfry 11-07-2019 02:25

Re: [L4D2] Restore Vocals
 
hi, doesnt cover 'all' of unused ones but does a lot of the extra laugh, taunt files etc hoping to add more soon.

the gamemaps link from what i can see is just another talker file edit vocalizer, this plugin is its own thing that bypasses these files.

algorithm? mainly through manual labour of looking at the files that dont exist in vanilla talkers or gamesounds. and are never heard in game.

JLmelenchon 01-15-2020 23:11

Re: [L4D2] Restore Vocals
 
Great plugin ! It's cool to have the vocalizer back even with addons disabled, i will add even more lines. B
By the way does there is a way to reduce the timer even more ? Because sometimes i hear the begining of the line the survivor was going to say before it cancel it.
Also the sound continue even if the survivor is dead...
And the taunt when the tank is dead never activate.

The biggest problem i have right now with this plugin is than sentences of this vocalizer are not affected by "vocalizer anti flood", does there is a way to fix that ? My goal is to use exclusively the vocalizer for "hurrah", "taunt" and "laugh" so i need it to works with antiflood plugin..

JLmelenchon 01-19-2020 01:02

Re: [L4D2] Restore Vocals
 
1 Attachment(s)
-I merged official lines with unused sounds for "hurrah" "taunt & "laugh". (defaut 100% chance now)
-Added more unused lines for ALL survivors.
-Removed some boring official lines.
-Removed some sounds only available in english and not in other languages.

Took me a while to make, enjoy !

edit: remove the " " inside the plugin description my mistake.

By the way any idea why it does not trigger the taunt when tank is killed (versus mainly) ? Works fine in survival mode.

mathilde 01-31-2020 03:07

Re: [L4D2] Restore Vocals
 
Quote:

-I merged official lines with unused sounds for "hurrah" "taunt & "laugh". (defaut 100% chance now)
-Added more unused lines for ALL survivors.
-Removed some boring official lines.
-Removed some sounds only available in english and not in other languages.

Took me a while to make, enjoy !
vocalize restore.txt (38.5 KB, 17 views)
Does not compile. How do you use this (or please attach sp/smx file)?

Vit_amin 01-31-2020 04:40

Re: [L4D2] Restore Vocals
 
I may mistake. But this doesn't fix via game_sound_*.txt files ?
Override files in VPK archives and upload in left4dead2/addons

JLmelenchon 01-31-2020 14:14

Re: [L4D2] Restore Vocals
 
1 Attachment(s)
Quote:

Originally Posted by mathilde (Post 2682244)
Does not compile. How do you use this (or please attach sp/smx file)?

You need sceneprocessor.inc to compile on https://spider.limetech.io/
And remove the " " in plugi ndescription.


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