GHW Connect Messages
7 Attachment(s)
Features:
CVARs:
String Replace Characters:
Default Connect Message Appears As:
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Re: GHW Connect Messages
Good job, for sure i will use it.
May be make the geoip feature optional (to prevent geoip module from loading) Wouldn't it be better to get the msgid as a global, and not use players[i] 3 times in your loop ? Code:
credit for v3x ? |
Re: GHW Connect Messages
A. thx
B. disagree 17. I was going to do that when I finished the code but forgot Q. Don't have to show me how to do it thx though K. v3x? Edit: v3x - didn't take anythin from him. Only thing I see in common w/ his is the base idea rly (which im not sure was his to begin with) |
Re: GHW Connect Messages
LOL, i made a template for new plugin which should be as much customizable as my Preset KillStreak plugin but have no time to start to work on it yet. I think you have a chance to make it an ultimate connection announcer plugin which will cover all user needs.
Here is what i was going to implement: 1) let user to set string format per each area where announce msg should appear: in chat, at HUD, at console; don't forget to double them for connect & disconnect events (so, there will be 6 more cvars). Each format has predefined vars which will be replaced by values, i.e. %n% - player name %s% - player steam id %i% - player ip %c% - country %r% - player rank 2) you should rearrange config params per each of two events (connect/dicsonnect) by using the following flags: Code:
c - announce in Chat |
Re: GHW Connect Messages
GJ GHW_Chronic :up:
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Re: GHW Connect Messages
I had a very similar idea which I was planning on implementing (and just did). It's pretty much the same thing so thx for sharing your idea and reminding me.
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Re: GHW Connect Messages
Gj, now is pretty cool. ;-)
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Re: GHW Connect Messages
I haven't seen a new GHW script in ages!
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Re: GHW Connect Messages
fixed a bug where I used MSG_ALL instead of MSG_ONE and it would cause the message to appear possibly several times
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Re: GHW Connect Messages
You, sir, have done it again. :up:
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