Parachute 1.3 (KRoTaL)
2 Attachment(s)
This should work on ANY Mod. Let me know if you have problems. Conversion to FAKEMETA will be coming eventually.
Press your +USE Button (defaulted to "e") to use the parachute. Code:
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Re: Parachute 1.3 (KRoTaL)
Is there any specific reason for not using the PCvar system for all possible cases?
Also instead of reindexing the same array numerous times you could just cache the value of the given array element. |
Re: Parachute 1.3 (KRoTaL)
Nice JTP! I was using the old one on my server, so this is perfect :D
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Re: Parachute 1.3 (KRoTaL)
There's no reason to make a fakemeta version. If you really want to, go ahead, but I can't see any reason for it.
Please do as VEN said, but for now I'm approving this. |
Re: Parachute 1.3 (KRoTaL)
1 Attachment(s)
Jtp,
Can you add please this : - parachute_free <1|0> ; Free Parachute is given to each round on all players. - parachute_sound <1|0> ; Give the possibility of adding a custom sound when one falls with the parachute (I don't know what is the best way to add a sound easily (define ? file ? cetera) ; also I attach an example) Thanks in advance :up: |
Re: Parachute 1.3 (KRoTaL)
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Also, admins with correct access level get it free each spawn aswell (though I think this should be optional as well): #define PARACHUTE_LEVEL ADMIN_LEVEL_A |
Re: Parachute 1.3 (KRoTaL)
Great plugin! +karma
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Re: Parachute 1.3 (KRoTaL)
Quote:
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Re: Parachute 1.3 (KRoTaL)
i guess he means
Code:
new players[32], num |
Re: Parachute 1.3 (KRoTaL)
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I'm sure ven meant well but I'm guess he only glanced at the code. Seeing as this is completely valid (as it's not used numerous times no reason to cache it): Code:
for(new a = 0; a < inum; a++) { |
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