VIP Objective Balance
2 Attachment(s)
Description:
For long time, VIP objectives aren't played on most of the servers. Reason for that is very simple - no body wants to be a CT and risk becoming a VIP, cause if you'r a VIP, you have a huge disadvantage in almost every aspect you can think of. Especially on public servers it's "every man for himself", so VIPs must learn on how not to rely on their team mates. And what about aspect of when you become a VIP - you loose all your weapons on what you were saving so hard... Well, not any more, this plugin introduces at least some amount of balance into the game, allowing VIP to stand up and fight for himself. Here's what this plugin does:
Requires: CStrike FakeMeta HamSandWich Cvars: * "vip_cash_count" - what weapons VIP should get. - positive number - cash value removed from VIP for next level weapons. - "1675" - default. - "0" - always the best. - negative number - round count system with startmoney*-1 check. Additional info: Tested in Counter-Strike 1.6 with amxmodx 1.8.2 (dev build hg21). You may also download as_tundra map what I've also included in the downloads. There are 3 VIP weapon levels. First one gives 200 armor, p228 with 26 extra bullets, and 1 flash grenade. Second one gives 250 armor, usp with 24 extra bullets, tmp with 30 extra bullets, and 2 flash grenades. Third one gives 250 armor with helmet, deagle with 21 extra bullets, mp5 with 60 extra bullets, 2 flash grenades, and 1 smoke grenade. Notes: Map as_tundra is one of default Counter-Strike maps, what was removed in update from CS1.5 to CS1.6. I am allowed to post this, not only cause CS1.5 was a free-mod, what everyone could download and use files out of it, but also cause the same files exist in Counter-Strike 1.5 for steam what is also free to download and is posted somewhere in steam forums by VALVe/Steam admins. Change-Log: * 1.5 - Changed: VIP weapons. - Changed: Check what gives weapons to the VIP. * 1.4 - Fixed: Error "invalid player index". * 1.3 - Changed: Less CPU usage when becoming a VIP. * 1.2 - Added: VIPs now get flashbangs and smoke-grenades (depends on startmoney and round #). - Fixed: Now bullets within the clip are counted for weapon refund as well. * 1.1 - Changed: Improved performance by removing "is_user_connected()". - Changed: Improved performance by modifying "is_user_alive()" check. - Changed: Removed message of money restored - instead given money flashes on the HUD. * 1.0 - First release. |
Re: VIP Objective Balance
Yet another brilliant plugin from you :)
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Re: VIP Objective Balance
Looks great
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Re: VIP Objective Balance
Thanks dude, excellent plugin
i will be sure to use it :P |
Re: VIP Objective Balance
as_tundra is avalaible on any map site, you don't need to justify yourself ;)
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Re: VIP Objective Balance
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Re: VIP Objective Balance
Good job, I wonder how the animation looks.
However, can't this two checks simple changed to this: PHP Code:
PHP Code:
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Re: VIP Objective Balance
Quote:
And from fun give_item() - it doesn't work for VIPs on primary weapons. Animation is matrix-jump one. Here's an example in youtube what I've found: http://www.youtube.com/watch?v=6mHw_nZY7Ko |
Re: VIP Objective Balance
nice plugin, well done :p
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Re: VIP Objective Balance
Quote:
PHP Code:
PHP Code:
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