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-   -   [TF2] SMFire 2.4 (https://forums.alliedmods.net/showthread.php?t=300214)

pear 08-09-2017 09:55

[TF2] SMFire 2.4
 
3 Attachment(s)
Hai,
this plugin allows you to manipulate/edit entities in-game.

Command:
sm_fire <target> <action> <value> | ADMFLAG_BAN



Features: https://github.com/bakapear/SMFire/
Changelog: https://github.com/bakapear/SMFire/releases

Installation:
1. Put smfire.smx into tf/addons/sourcemod/plugins
2. Put smfire.txt into tf/addons/sourcemod/gamedata
3. (Optional) Add the ZIP file for example !aim choose prop list

(This plugin may or may not needs you to bind +speed & +walk)

Feedback, improvements or suggestions are much appreciated! :3

pear 08-09-2017 11:03

Re: [TF2] SMFire
 
Quack

AwesomeX 08-23-2017 18:04

Re: [TF2] SMFire 1.3.3
 
I love using this plugin to build stuff on my server. It's a blast to see people watch over us as we create structures and forts. It has great potential for lots of activities.

https://steamuserimages-a.akamaihd.n...nd-color=blackhttps://steamuserimages-a.akamaihd.n...9EAF3186AD382/
https://steamuserimages-a.akamaihd.n...34CF53B684CDF/https://steamuserimages-a.akamaihd.n...C15675B905D0A/

I have a request though. Would it be possible for you to add a save/load function for objects/props?

Something like a command to select props, "maybe color them blue while selected?" and then a command to save them to a file. So they could be re-loaded later?

I can't count how many times I've made something, and wished I could save it for later.

pear 08-24-2017 02:16

Re: [TF2] SMFire 1.3.3
 
Quote:

Originally Posted by AwesomeX (Post 2543929)
I love using this plugin to build stuff on my server. It's a blast to see people watch over us as we create structures and forts. It has great potential for lots of activities.

I have a request though. Would it be possible for you to add a save/load function for objects/props?

Something like a command to select props, "maybe color them blue while selected?" and then a command to save them to a file. So they could be re-loaded later?

I can't count how many times I've made something, and wished I could save it for later.

Thanks for testing out this plugin!

I was actually planning on adding such a feature and it'll soon be implemented. I'll work on it today!

Wazbat 08-24-2017 14:26

Re: [TF2] SMFire 1.3.3
 
Is it restricted to administrators?

zyox123cc 08-24-2017 19:16

Re: [TF2] SMFire 1.3.3
 
Quote:

Originally Posted by Wazbat (Post 2544105)
Is it restricted to administrators?

yes
Code:

RegAdminCmd("sm_fire", sm_fire, ADMFLAG_BAN, "[SM] Usage: sm_fire <target> <action> <value>");
but you can setting

pear 08-25-2017 10:48

Re: [TF2] SMFire 1.5
 
There I updated it to 1.5:

Added ability to save and load props from a file. (Note that it will save all the props the target spawned with "!aim prop" only).
To save your own props do sm_fire !self saveprops <filename> and it will save them to data/smfire/filename_userid.cfg and sm_fire !self loadprops <filename> spawns them into the map. It will add your userid to the filename so that every user can have their own set of saves. So you can't load other peoples saves aka security mehehe. You can delete any file in data/smfire using sm_fire !self deletefile <entire filename>. Thats the only command where target will be ignored. There's no map restriction yet for debug purposes o3o. Haven't tested this much and there might be many bugs with this but give it a try!

I also added "!aim move" which allows you to move a prop like in a map editor KINDA... ye. (u gotta bind +speed to something tho)

EDIT: 1.5.2 - Alright, added map restriction so now you can't load props from a different map.

EDIT: 1.5.9 - deletefile removed, now it's sm_fire !file delete <filename>

Wazbat 08-25-2017 14:23

Re: [TF2] SMFire 1.5.2
 
This is really good fun. You should add a few more examples fore people who cant figure some things out.
EG:
Spawn dispenser where aiming
sm_fire !aim create obj_dispenser
then
sm_fire !aim spawn

Stun a player called wazbat for 20 seconds
sm_fire @wazbat stun 20

Those kind of things

But damn I loved the feature video and this is so much fun to fuck around with. Especially the weapon adding

That1guynikolai 08-26-2017 02:15

Re: [TF2] SMFire 1.5.2
 
I love the plugin. Honestly one of the best I have seen. The only problem I have is that I cannot give golden frying pan. I put in:

"!fire !all saxxy 1071"

Why does this command not work? Thank you!

pear 08-26-2017 03:44

Re: [TF2] SMFire 1.5.2
 
Quote:

Originally Posted by That1guynikolai (Post 2544407)
I love the plugin. Honestly one of the best I have seen. The only problem I have is that I cannot give golden frying pan. I put in:

"!fire !all saxxy 1071"

Why does this command not work? Thank you!

It only recognizes weapons that start with "tf_weapon". tf_weapon_bat(or any melee) 1071 should be near the same. It still creates a golden statue when you kill someone with it.


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