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-   -   [TF2] Saxxy Players 1.3 (https://forums.alliedmods.net/showthread.php?t=196059)

MasterXykon 09-14-2012 20:47

[TF2] Saxxy Players 1.3
 
2 Attachment(s)
Hello everybody, this is a plugin called Saxxy Players, based on Be The Robot.

It turns your player model Gold(Red Team) or Silver(Actually Ice(Blue Team)).

How to toggle it? Say !saxxy in chat.

Overrides:
  • "bethesaxxy" (def. all) Who can toggle it on themselves.
  • "bethesaxxy_admin" (def. kick) Who can toggle it on other players.
Commands:
  • sm_saxxy <name> <0/1>
  • sm_besaxxy <name> <0/1>
Notes:
  • There is no Medic model right now, I will add one later on.
Versions:
  • 1.0 - Initial Release.
  • 1.1 - Removed Automated Message.
  • 1.2 - Remove unused lines of code, and removed the need for colors.inc.
  • 1.3 - Lowered amount of model files from 48 to 8
Download
This download is required, it contains the model files.


Chaosxk 09-14-2012 20:57

Re: [TF2] Saxxy Players
 
This looks very interesting, will test!

Sreaper 09-14-2012 21:22

Re: [TF2] Saxxy Players
 
Great plugin!

Exploit: Transform character model, hold primary fire + reload with a spy revolver = Fire rate exploit

The plugin also occasionally bugs the view model. The OP should also mention that it requires colors.inc in order to compile.

thetwistedpanda 09-14-2012 21:37

Re: [TF2] Saxxy Players
 
The reoccurring 90 second timer saying you wrote the plugin isn't really necessary, and prevents your plugin from being approved. If users want to know who wrote the plugin, they can use the sm plugins command in console.

Quote:

Originally Posted by BAILOPAN
Do not place repeated advertising in your plugin. This is generally obnoxious to end users, and creates problems as more and more plugins decide to do it. If you are concerned about a specific case, please PM me or an approver.


Chaosxk 09-15-2012 00:13

Re: [TF2] Saxxy Players 1.1
 
You should probably upload the .smx file since the web compiler won't compile it for us.

Mr. Man 09-15-2012 00:47

Re: [TF2] Saxxy Players 1.1
 
Quote:

Originally Posted by Chaosxk (Post 1799553)
You should probably upload the .smx file since the web compiler won't compile it for us.

When I activate it, I get a giant error on my model. Wonder why.

Sreaper 09-15-2012 00:59

Re: [TF2] Saxxy Players 1.1
 
Quote:

Originally Posted by Mr. Man (Post 1799562)
When I activate it, I get a giant error on my model. Wonder why.

Because you need to have the models downloaded.

Mr. Man 09-15-2012 03:32

Re: [TF2] Saxxy Players 1.1
 
Quote:

Originally Posted by Sreaper (Post 1799568)
Because you need to have the models downloaded.

Ah, I missed that D/L link in the first post. It was so tiny!

shavit 09-15-2012 07:53

Re: [TF2] Saxxy Players
 
Looks cool!
Btw use SourceMod targeting system instead of checking "@me" or anything as argument.
Quote:

Originally Posted by thetwistedpanda (Post 1799459)
The reoccurring 90 second timer saying you wrote the plugin isn't really necessary, and prevents your plugin from being approved. If users want to know who wrote the plugin, they can use the sm plugins command in console.

What about CSDM or CSSDM?

Sreaper 09-15-2012 18:06

Re: [TF2] Saxxy Players 1.2
 
Blocking the spy from becoming the Saxxy did not stop the fire-rate exploit and it can still be done with the spy. The bug is affecting all classes.


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