L4D2 vscript spawn env_spritetrail ,but it does not work
i try to spawn a env_spritetrail entity.but i find it is spawned but not work. i try it in hammer with a simple code.
Code:
hPlayer1<-null; |
Re: L4D2 vscript spawn env_spritetrail ,but it does not work
I'll to tried spawn env_spritetrail from VScript but only sprite color doesn't changed
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Re: L4D2 vscript spawn env_spritetrail ,but it does not work
Quote:
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Re: L4D2 vscript spawn env_spritetrail ,but it does not work
Yes, but i using other code
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Re: L4D2 vscript spawn env_spritetrail ,but it does not work
Try to convert it into a plugin, or is it mandatory to be a vscript?
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Re: L4D2 vscript spawn env_spritetrail ,but it does not work
Quote:
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Re: L4D2 vscript spawn env_spritetrail ,but it does not work
Paste this to the end script
Code:
__CollectEventCallbacks(this, "OnGameEvent_", "GameEventCallbacks", RegisterScriptGameEventListener) |
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