Engine Bug: "Physical Mayhem" Discussion
The bouncing props bug (aka the Physical Mayhem bug) lies inside the game engine, so it probably can't be fixed. It's caused when one of two (or more) overlapping objects in different collision groups is destroyed, which leads to vphysics going crazy. I think it's fixed in the OB engine though, but EP1 games are probably out of luck.
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Re: Release: Zombie:Reloaded 3.0 Beta 1
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Re: Release: Zombie:Reloaded 3.0 Beta 1
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These two threads might be useful: http://www.mail-archive.com/hlcoders.../msg16337.html and http://www.mail-archive.com/hlcoders.../msg15827.html I've been trying to make an anti-stuck plugin myself, but it occasionally causes the Physical Mayhem bug to surface, and it's annoying, to say the least. |
Re: Release: Zombie:Reloaded 3.0 Beta 1
If you have problems with physics:
sv_turbophysics 1 |
Re: Release: Zombie:Reloaded 3.0 Beta 1
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Re: Release: Zombie:Reloaded 3.0 Beta 1
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Re: Release: Zombie:Reloaded 3.0 Beta 1
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Re: Engine Bug: "Physical Mayhem" Discussion
Maybe maps use this debris collision group on certain unseen entities. On the contrary our server has a wide selection of maps and we've never seen it. We run ZR 3.0 and sv_turbophysics 1. Has never happened.
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Re: Release: Zombie:Reloaded 3.0 Beta 1
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If you have written it for each map in "cstrike/maps/cfg/mapname.cfg" comment a line in "zombiereloaded.cfg" Quote:
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Re: Engine Bug: "Physical Mayhem" Discussion
He mean that turbophysics isn't related to this problem. Servers with and without it, doesn't matter.
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