admins_simple.ini Immunity Question
Hi :-)
First I wanna say that I read the wiki on the admins_simple.ini and it is very good, although I have a question: I have 2 admins on my dedicated server and here they are in the admins_simple.ini: "STEAM_0:0:xxxxxxx" "99:z" "STEAM_0:0:xxxxxxx" "90:z" Everything works great. The first admin has all privileges and so does the second, but the Problem is: The second admin is able to set the first admin on fire and beacon him and stuff through the ingame admin menu. I thought that because the first admin has a higher immunity level (99) than the second admin (90) ... He should not be able to be targeted by the second admin. I'm sure that I have just missed something, and if someone could please shed some light on this for me, I would be very much appreciative. Also, what does the 0:0 mean in STEAM_0:0?? Thanks Very Much in Advance :-) |
Re: admins_simple.ini Immunity Question
Taken right from admin_levels.cfg:
Quote:
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Re: admins_simple.ini Immunity Question
Quote:
So if I understand this correctly, If I set these 2 admins: "STEAM_0:0:xxxxxxx" "99:z" "STEAM_0:0:xxxxxxx" "90:abcdefghijklmn" Would the 90 Immunity Admin be able to target the 99 Immunity admin? If not, can you help me with a way to give all privs to both admins, but only allow one of them to target? Much appreciation in advance :) |
Re: admins_simple.ini Immunity Question
It depends on what you set "sm_immunity_mode" to in your ~/cfg/sourcemod/sourcemod.cfg file.
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Re: admins_simple.ini Immunity Question
Quote:
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Re: admins_simple.ini Immunity Question
Also, what does the 0:0 mean in STEAM_0:0??
I have seen in some examples people use 0:1 aswell.... What is the difference and what do these values represent? |
Re: admins_simple.ini Immunity Question
According to steamclientpublic.h:
PHP Code:
X = Account type Y = Steam "universe" (public/beta/etc) Z = 32-bit account id |
Re: admins_simple.ini Immunity Question
Wow, This is very interesting indeed.
Thank you so much for this info. I guess 1:1 would make the most sense then... I always had it at 0:0... although I'm not sure how, if at all it would maybe affect the outcome.. Thanks a lot.. I was very curious about that.. I know this is way off topic, but now that I have someone who really knows what they are talking about, I wonder if I could ask you a question about my L4d Dedicated Server: The only way I seem to be able to open my server to the public (Matchmaking Players) is if I have the sv_allow_lobby_connect_only "1" I also have sm_cvar sv_hosting_lobby "0" My question is: Although this seems to work flawlessly to have players connect to my l4d server, it only works if I join first. My server can sit idle for weeks with no joiners, but as soon as I connect, players flood in. Is there any way possible to open my server up to the public without me first entering the game? I want to have my server public so that others can enjoy it while I am not around, but they can't join unless I join first. I know this probably seems elementary to you, but please respond with an answer for me, as I am out of ideas. Thanks again for your previous input, as it was very helpful :) Thanks again in advance. |
Re: admins_simple.ini Immunity Question
Sorry, I should have added a bit more info on the subject.
The normal SteamID pattern follows one of the following: STEAM_0:0:XXXXX STEAM_0:1:XXXXX The difference between the two is just so that there can be more SteamIDs available. It honestly doesn't really mean anything if there's a 0 or a 1 there. It's randomly generated when you create your account. The thing is that with the release of L4D came new SteamID formats: STEAM_1:0:XXXXX STEAM_1:1:XXXXX My SteamID in any other Source-based mod is STEAM_0:0:15922928, but in L4D it's STEAM_1:0:15922928. Why they changed it, I have no idea, but it created some problems back when L4D was first released. |
Re: admins_simple.ini Immunity Question
I thought they used to be given out in order with the lowest numbers first. If there can be 1 million people with 0 then by changing that 1 number there can be another 1 million.
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