Capsule 2.9 - 09/01/10
1 Attachment(s)
Description:
This plugin is based on original Half-Life game. When someone dies, release a capsule that contains the weapons and items of dead player. When another player grabs capsule, receive items in the capsule. There're three modes of playing with capsules: Quote:
You can enable/disable glowing: Quote:
Cvars: Quote:
Credits: Quote:
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Quote:
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Re: CapsuleSorprise 2.0 - 8/11/09.
Sorry, but your code is wrong. You should store the items in the entity and not get the items by the player id.
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Re: CapsuleSorprise 2.0 - 8/11/09.
You can store those 3 ints for sure in a entity. There are at least 20 variables to use in a entity like that.
You could even store the three values in just one int. |
Re: Capsule 2.5 - 8/11/09.
Quote:
Fun is more efficient! Use it! |
Re: Capsule 2.5 - 8/11/09.
Quote:
To get Ent of carried weapons I choose to use fm_get_user_weapon_entity instead of make a function for that. At the time we've started to use FM, I prefer to disable one module (fun). What's better? use some of FM and some of FUN of use only from one module? It's there another way to give item? The best it's fun? Thanks |
Re: Capsule 2.5 - 12/11/09.
Read this and learn:
http://forums.alliedmods.net/showthread.php?t=88792 |
Re: Capsule 2.5 - 12/11/09.
There is already a tutorial which explain that, joropito. Calling one native is more efficient than severals. The less you call the better is.
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Re: Capsule 2.5 - 12/11/09.
You could use this code and create only 1 weaponbox.
http://forums.alliedmods.net/showthread.php?p=761924 |
Re: Capsule 2.5 - 12/11/09.
Nice !
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Re: Capsule 2.5 - 12/11/09.
GJ =D
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