sounds format ?
Hi
Sometimes when using alternative sounds do not work with the same format ? ex : (wav with othere wav sound ) How can I make sure they must work and be matched like the original sounds in the game ? |
Re: sounds format ?
What?
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Re: sounds format ?
what what ? I think the explanation is clear ..
i just want know the format of the wav sounds in the game because when I replace some sounds do not work with the same format (old sound wav format and new sound its wav to) so.. I want to know what the problem is and what is the problem going back to make sure that the sounds are correctly converted in the future? |
Re: sounds format ?
in audacity for wave files I do:
- split to mono - project rate at 16000hz - save as 16bit you might also wanna delete any metadata present, you can do this by pressing "clear" on the window with the additional data when saving most if not all audio software will do wav at 32bit and 44100hz by default which is too much for the old engine |
Re: sounds format ?
@aron9forever
Can my program be good for that? In fact, I want to make sure everything |
Re: sounds format ?
I can't understand your question. Most decent audio editing software should be able to do that, if not, just download audacity, it's free and cross-platform. You can edit your sounds in whatever software you want and just convert them later using audacity.
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Re: sounds format ?
Quote:
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Re: sounds format ?
@aron9forever
Thank you for the information you have provided But I have a strange problem! I tried to change the sound of the bomb to a map crossfire (serin.wav sound HL1 mod) PHP Code:
the output : 1) siren.wav : (old sound of the map) Quote:
Quote:
my problem : (old sound work in duration 45s Before the bomb exploded ) im not sur if 45s or mor . nvm The old sound works and is replayed again But the new sound only works (only 5s) and does not replayed again @fysiks The first explanation was the translation The second was from my RIP ENG :stranger: :) ! |
Re: sounds format ?
That's a problem from your script, not the sound file
I'll be honest here, I don't really know what that forward does or how you would do this on HL but just from intuition I guess, can you please try this out? Code:
If that doesn't work then with my limited knowledge I can only suggest you just block the original sound and play the new one "manually" by using a repeating task and emit_sound (check how many times the sound is played and at what interval, then do a 5 second task that runs 8 times for 45 second siren, but remember to play one when you set the task as well) if that doesn't work or you want the optimal solution please post in the scripting help section, since your sound is played fine one time it means the format is good |
Re: sounds format ?
@aron9forever
i test my script its work for othere original sound from the game they work well and are replayed again That's why I doubt the sound and its format or whether there are settings on the map that are hidden idk :p As for the way I suggested it I was thinking about it and maybe the last solution after I make sure everything is fine |
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