Re: iBots
Thanks look forward to it
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Re: iBots
How is it coming along? Not trying to be a pain in the ass but the person I am running there server really wants to have these bot quota increased
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Re: iBots
I ran out of time today testing, I'll run through it tomorrow and post the update. I also found a bug when the bots + humans > max players... I fixed that as well.
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Re: iBots
Thanks buddy Appreciate it :)
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Re: iBots
busier than I had expected at work - still here - going on 12 hours now...
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Re: iBots
That blows I know the feeling man. Just think about the loot that you will have. Hope you are hourly if you are salary that blows
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Re: [CS:S] iBots
Update posted:
Version 1.0.2 (rolled with 1.0.1): * Some code clean up and optimization - trying to get this plugin approved :) * Fixed up the team joining code to be a bit more streamlined * Added translation file * Added an admin command (ibots_switch) to allow admins to change the bots and humans team mid-game (can also be used to set the teams with a map_ config file) Quote:
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Re: [CS:S] iBots
Thanks Buddy I appreciate your help into looking into this
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Re: [CS:S] iBots
none of the commands are working for me in the server.cfg, and only some work through console...
Also console says ibots_team_human isn't a command. |
Re: [CS:S] iBots
There are only two commands... sm_ibots and sm_ibots_switch, IIRC.
I'm soaking a newer version and will release it soon - added a few more things. BTW, ibots_team_human isn't a command, it's a CVar |
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