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-   -   Converting models of weapons cs 1.6 for cs go (https://forums.alliedmods.net/showthread.php?t=286514)

Dacia_Logan 01-03-2017 14:00

Re: Converting models of weapons cs 1.6 for cs go
 
What its origin for csgo??
i put origin 2.0 10.0 1.0 and no work ... its not show but in sdk work fine

hadesownage 01-06-2017 19:12

Re: Converting models of weapons cs 1.6 for cs go
 
Thanks for the tutorial!
The only way to use valve hands is to edit the model ?

rogeraabbccdd 01-07-2017 00:33

Re: Converting models of weapons cs 1.6 for cs go
 
Yes.

hadesownage 01-07-2017 09:29

Re: Converting models of weapons cs 1.6 for cs go
 
Maybe anyone can make a tutorial, how to convert cs 1.6/css player models.

emialcaraz 02-23-2017 11:23

Re: Converting models of weapons cs 1.6 for cs go
 
Hello, somebody can edit the bazooka model from 1.6 to csgo?

will be very nice!

thanks

rogeraabbccdd 03-11-2017 12:30

Re: Converting models of weapons cs 1.6 for cs go
 
1 Attachment(s)
Quote:

Originally Posted by emialcaraz (Post 2497794)
Hello, somebody can edit the bazooka model from 1.6 to csgo?

will be very nice!

thanks

I have converted a TF2 rocket launcher model from GMOD to CSGO for someone long time ago. (2016/6/9)
This model replace Nova.



Here's the model, enjoy.

emialcaraz 03-20-2017 18:04

Re: Converting models of weapons cs 1.6 for cs go
 
Thanks bro!!

emialcaraz 04-04-2017 19:30

Re: Converting models of weapons cs 1.6 for cs go
 
Hello, i'm searching someone that can port models from 1.6 to use it on zombie plague server.
http://steamcommunity.com/id/emk1/
If someone is interested add me to steam please,

Thanks!

Dacia_Logan 11-08-2018 13:13

Re: Converting models of weapons cs 1.6 for cs go
 
Thx for tutorial, but who i make model to show in game to right? no left..

Bacardi 11-09-2018 00:25

Re: Converting models of weapons cs 1.6 for cs go
 
Quote:

Originally Posted by Dacia_Logan (Post 2623141)
Thx for tutorial, but who i make model to show in game to right? no left..

https://developer.valvesoftware.com/wiki/$scale
Quote:

$scale*also accepts negative values. This can be used to flip/mirror animations or models if the compiled model is then decompiled. Note that the model's normals will be inverted and will be rotated 180 degrees backwards, this can be easily fixed in a Source engine compatible model editor.


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