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-   -   [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported] (https://forums.alliedmods.net/showthread.php?t=302140)

Crasher_3637 10-18-2017 06:04

[L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
 
135 Attachment(s)
Introduction

Mutant Tanks takes Super Tanks by Machine to the next level by enabling full customization of Mutant Tanks to make gameplay more interesting.

Purpose

Mutant Tanks makes fighting Tanks great again!

Features

1. Supports all game modes - Provides the option to enable/disable the plugin in all game modes.
2. Custom configurations - Provides support for custom configurations, whether per difficulty, per map, per game mode, per day, or per player count.
3. Fully customizable Mutant Tank types - Provides the ability to fully customize all the Mutant Tanks that come with the config file and user-made Mutant Tanks.
4. Create and save up to 1000 Mutant Tank types - Provides the ability to store up to 1000 Mutant Tank types.
5. Flexible config formatting - Provides 4 different formats for the config file.
6. Config auto-reloader - Provides the feature to auto-reload the config file when users change settings mid-game.
7. Optional abilities - Provides the option to choose which abilities to install.
8. User-friendly API - Provides the ability to allow users to add their own abilities and features through the use of forwards and natives.
9. Target filters - Provides custom target filters for targeting survivors and special infected.
10. Supports multiple languages - Provides support for translations.
11. Chat color tags - Provides chat color tags for translation files.
12. Administration system - Provides an administration system revolved around the usage and effectiveness of each Mutant Tank type.

Requirements

1. You must have at least SourceMod 1.10.0.6421 or higher.

Notes

1. I do not provide support for local/listen servers but the plugin and its modules should still work properly on them.
2. I will not help you with installing or troubleshooting problems on your part.
3. If you get errors from SourceMod itself, that is your problem, not mine.
4. MAKE SURE YOU MEET ALL THE REQUIREMENTS AND FOLLOW THE INSTALLATION GUIDE PROPERLY.



The README on GitHub contains all the information you need to know about Mutant Tanks. If there's something that hasn't been addressed that you're concerned about, feel free to ask on this thread.

Check out the INFORMATION regarding each setting/ability available in this project.

View the CHANGELOG for the project's history.



Source | Latest Version | All Official Releases

KasperH 10-18-2017 07:54

Re: [L4D2] Super Tanks+
 
Awesome! No errors yet.

Btw any chance to fix Last Boss in the future?
I really miss that one.

+ :bacon!::bacon!:

login101 10-18-2017 08:19

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by Crasher_3637 (Post 2555153)
Introduction

Super Tanks has been my favorite plugin since 2013. I decided to finally look into the source code and add more Tank types.

Description

This plugin is almost exactly like the original Super Tanks, with the only differences being that I made some modifications to the original 16 tank types, and created 16 more through combinations of the original 16.

Changes Made to the Original Super Tanks

1. 16 additional Tank types.
2a. Renamed Spitter Tank to Acid Tank.
2b. The new Spitter Tank has different different abilities.
3. Renamed Heal Tank to Health Tank.

List of Super Tank Types

*NOTE: All abilities are configurable via cvars. These are the default settings designed for Expert mode with 4+ players.

Spoiler


Cvars

Spoiler


Requests

*NOTE: If you want a certain combination of Tank types, post below and they will be added here for me to look at.

"Get Plugin" will not work and using compiler.exe on 1.8 builds (and maybe other builds) will return a ton of errors. Use the online compiler instead!

Credits

Machine - For the original Super Tanks.

Installation

1. Disable or delete (optional) SuperTanks.smx from addons/sourcemod/plugins if you have the plugin.
2. Delete SuperTanks.cfg from cfg/sourcemod (optional).
3. Delete supertanks.txt from addons/sourcemod/gamedata (optional).
4. Place l4d2_supertanks.smx in left4dead2/addons/sourcemod/plugins.
5. Place l4d2_supertanks.txt in left4dead2/addons/sourcemod/gamedata.

Screenshots

Acid
Armageddon
Bitch
Boomer
Charger
Cobalt
Distraction
Feedback
Fire
Flash
Ghost
Goliath
Gravity
Hallucination
Health
Hunter
Ice
Jockey
Jumper
Meteor
Minion
Psychotic
Reverse Flash
Shield
Shock
Smasher
Smoker
Spawn
Spitter
Trap
Warp
Witch


Thank you very much ... I will have fun!
Thank you very much ... I will have fun!:)

Crasher_3637 10-18-2017 11:09

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by KasperH (Post 2555169)
Awesome! No errors yet.

Btw any chance to fix Last Boss in the future?
I really miss that one.

+ :bacon!::bacon!:

Sadly I don't plan on working on Last Boss. That plugin just has too many errors that I don't have the knowledge to fix.

login101 10-18-2017 11:31

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by Crasher_3637 (Post 2555153)
Introduction

Super Tanks has been my favorite plugin since 2013. I decided to finally look into the source code and add more Tank types.

Description

This plugin is almost exactly like the original Super Tanks, with the only differences being that I made some modifications to the original 16 tank types, and created 16 more through combinations of the original 16.

Changes Made to the Original Super Tanks

1. 16 additional Tank types.
2a. Renamed Spitter Tank to Acid Tank.
2b. The new Spitter Tank has different abilities.
3. Renamed Heal Tank to Health Tank.

List of Super Tank Types

*NOTE: All abilities are configurable via cvars. These are the default settings designed for Expert mode with 4+ players.

Spoiler


Cvars

Spoiler


Requests

*NOTE: If you want a certain combination of Tank types, post below and they will be added here for me to look at.

"Get Plugin" will not work and using compiler.exe on 1.8 builds (and maybe other builds) will return a ton of errors. Use the online compiler instead!

Credits

Machine - For the original Super Tanks.

Installation

1. Disable or delete (optional) SuperTanks.smx from addons/sourcemod/plugins if you have the plugin.
2. Delete SuperTanks.cfg from cfg/sourcemod (optional).
3. Delete supertanks.txt from addons/sourcemod/gamedata (optional).
4. Place l4d2_supertanks.smx in left4dead2/addons/sourcemod/plugins.
5. Place l4d2_supertanks.txt in left4dead2/addons/sourcemod/gamedata.

Screenshots

Acid
Armageddon
Bitch
Boomer
Charger
Cobalt
Distraction
Feedback
Fire
Flash
Ghost
Goliath
Gravity
Hallucination
Health
Hunter
Ice
Jockey
Jumper
Meteor
Minion
Psychotic
Reverse Flash
Shield
Shock
Smasher
Smoker
Spawn
Spitter
Trap
Warp
Witch


http://www.gamemaps.com/details/17463 <<Like this, Over 40

Can I increase the number of tanks?
Can I increase the number of tanks?

I am satisfied with the type of 32, but it would be great if I increased it more. I am not good at English.

Crasher_3637 10-18-2017 12:02

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by login101 (Post 2555205)
http://www.gamemaps.com/details/17463 <<Like this, Over 40

Can I increase the number of tanks?
Can I increase the number of tanks?

I am satisfied with the type of 32, but it would be great if I increased it more. I am not good at English.

I'll check it out this weekend.

login101 10-18-2017 12:53

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by Crasher_3637 (Post 2555208)
I'll check it out this weekend.

Good luck hope for good results. ♡

Crasher_3637 10-18-2017 16:50

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by login101 (Post 2555224)
Good luck hope for good results. ♡

I examined the abilities of the Tanks in the Random Tanks mod and they're mostly similar to the Tanks in Super Tanks+.

Answer: No, I cannot add those Tanks. Sorry.

BUT, I can add more combinations of Super Tanks. I already have 2 planned out:

1. Meme Tank
- Weak stats but has all abilities.
2. Boss Tank
- Strong stats but has all abilities.

login101 10-18-2017 19:05

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by Crasher_3637 (Post 2555268)
I examined the abilities of the Tanks in the Random Tanks mod and they're mostly similar to the Tanks in Super Tanks+.

Answer: No, I cannot add those Tanks. Sorry.

BUT, I can add more combinations of Super Tanks. I already have 2 planned out:

1. Meme Tank
- Weak stats but has all abilities.
2. Boss Tank
- Strong stats but has all abilities.


-----------------------------------------------

I didn't realize it was similar. I'm sorry!Oh, my God!

1. Meme Tank
2. Boss Tank
I am very excited. Thank you for adding. So good!


http://postfiles11.naver.net/MjAxNzE..._1.jpg?type=w2

The tank you made is so fun.

ha-ha



http://postfiles13.naver.net/MjAxNzE..._1.jpg?type=w2

http://postfiles6.naver.net/MjAxNzEw...55.jpg?type=w2

http://postfiles10.naver.net/MjAxNzE...66.jpg?type=w2

Occasionally, a tank with this effect is summoned.
The screen continues to be hit by a melee attack on the tank. Is it a plug-in bug? Or is it my problem?
Sometimes happens.

This effect can be when the round

It will display normally.

It happens occasionally.

leonardo martinez 10-18-2017 21:40

Re: [L4D2] Super Tanks+
 
Can you add LAST BOSS EXTENDED?

  Type-00[GHOST] (Blue) - StealthSkin
  Type-01[LAVA] (Red) - BurnClaw, FlameGush, CometStrike
  Type-02[GRAVITY] (Green) - GravityClaw, SteelSkin
  Type-03[QUAKE] (Yellow) - EarthQuake, BlastRock
  Type-04[LEAPER] (Sky Blue) - MadSpring
  Type-05[DREAD] (Black) - DreadClaw

Type-06[FREEZE] (Blue) - FreezeClaw (Target Hit Freeze, fix)
Type-07[LAZY] (Thistle) - LazyClaw (Slow Speed and Gravity tanks and similar, fix)
Type-08[Rabies] (Maroon) - RabiesClaw (If the tank's melee attacks for some time the blood is reduced. (drug effect add beta.. )
Type-09[BOMBARD] (Light Steel Blue?!) - SkillBombClaw (Survivors of the attack on the tank to where the explosion is near. (fix... feature jugment effect add)

https://forums.alliedmods.net/showthread.php?t=156352


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