[SOLVED][VHE] Making russian roulette 4 contestants.
I am facing a problem with the multisoure and a button entity since I want to set that button entity master the multisoure, how do I know which state the multisoure is on spawn and how do I know if the multisource is getting enabled or disabled since I'm using a tricky way which using a trigger relay to en/disable the multisource
But first i am changing the trigger relay target to the multisource name so for the multisource to get triggered by the one other entity and not get affected by the trigger relay if you know triggering multisource requires all entities that target it to be active in order for the multisource to get called. |
Re: [SOLVED][VHE] Making russian roulette 4 contestants.
solved. if you want the answer ill be happy to share, pm for the answer.
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Re: [SOLVED][VHE] Making russian roulette 4 contestants.
Just copy an existing one from jb_snow or any map that has it.
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Re: [SOLVED][VHE] Making russian roulette 4 contestants.
Problem is all of those maps have 2 contestants.
And the similarity between 2 and 4 or multiple contestants is not a bit identical. |
Re: [SOLVED][VHE] Making russian roulette 4 contestants.
Just clone the entities that are identical for each contestant then rename them and edit everything else which would require the clones' classnames, etc.
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Re: [SOLVED][VHE] Making russian roulette 4 contestants.
I already solved it I'll post the map here so you check it out
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Re: [SOLVED][VHE] Making russian roulette 4 contestants.
1 Attachment(s)
here's the map give it a try if you want the .rmf of the map just tell me.
altho i am still working on it. |
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