AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Zombie Plague Mod (https://forums.alliedmods.net/forumdisplay.php?f=126)
-   -   ZP 5.0 Betas/Updates (https://forums.alliedmods.net/showthread.php?t=164926)

MeRcyLeZZ 08-17-2011 03:53

ZP 5.0 Betas/Updates
 
11 Attachment(s)
Here you will find the latest betas and updates for the mod.


Changelog
Code:

- Version: 5.0.8a (Jul 22, 2014)
* Fixed run time error "Couldn't create temp file" (Settings API)
* Fixed run time error "[ZP] Invalid Player" (Extra item: Infection Bomb)

- Version: 5.0.8 (Jan 06, 2012)
* Added back unstuck option to main menu
* Added back CVAR to prevent consecutive game modes (zp_prevent_consecutive_modes)
* Fixed custom glow not removed after player disconnects (nemesis, survivor, and rage zombie glow)
* Fixed last nemesis/survivor leaving not replaced by another nemesis/survivor
* Fixed PODBots not getting nightvision automatically
* Fixed zombie defense multiplier not ignored for Nemesis
* Fixed "respawn as zombie" flag not reset if deathmatch respawn event is blocked
* Fixed CVAR to respawn players after "worldspawn kill" (now works correctly)
* API: Added "zp_fw_class_human_select_post" that executes after player selects a class in the menu
* API: Added "zp_class_human_get_max_health(id, classid)"
* API: Allow natives to unfreeze/stop burning

- Version: 5.0.7 (Nov 02, 2011)
* Fixed MP3 ambience sounds not downloaded
* Fixed respawning after round end / respawning twice (deathmatch module)
* API: Added native to randomly spawn a player
* API: Added natives to set players on fire/freeze (custom nades)

- Version: 5.0.6 (Oct 11, 2011)
* Fixed zombie respawning without the sound of the infection
* Fixed custom human knife model support missing in zombieplague.ini (V_KNIFE HUMAN setting)
* Fixed frost/fire nades ignoring Zombie Madness
* Fixed an exploit that would allow buying more than 1 weapon from the buy menus
* Fixed ZP 4.3 subplugin compatibility (natives zp_get_zombie_maxhealth, zp_has_round_started)
* Added Biohazard subplugin compatibility (beta, no zombie class support yet)
* API: Added natives/forwards to get whether player is frozen/burning and to block them


abdul-rehman 08-17-2011 03:55

Re: Zombie Plague 5.0 Beta 1
 
I was getting run-time errors on human classes with the previous biuld lets see if this one works.
"Author : ZP Dev Team" ! Yeah, i m so happy to be a part of this project xD

MmikiM 08-17-2011 04:07

Re: Zombie Plague 5.0 Beta 1
 
Looks nice :up: Time test it!

sawled 08-17-2011 04:10

Re: Zombie Plague 5.0 Beta 1
 
Awesome , Test Time :)

1:
When press M menu doesn't show,i can choose my team

dido98 08-17-2011 04:19

Re: Zombie Plague 5.0 Beta 1
 
Why Not All in One ??
Testing

abdul-rehman 08-17-2011 04:22

Re: Zombie Plague 5.0 Beta 1
 
Quote:

Originally Posted by dido98 (Post 1534397)
Why Not All in One ??
Testing

An All in one is a mess, also now its easy to create more sub-plugins + you can debug each of them easily.

Se7ven 08-17-2011 04:28

Re: Zombie Plague 5.0 Beta 1
 
Awesome
NIce job mercury:D

Dimni 08-17-2011 04:31

Re: Zombie Plague 5.0 Beta 1
 
Quote:

Originally Posted by sawled (Post 1534390)
When press M menu doesn't show,i can choose my team

I've found that zp50_main_menu.amxx (declared in .ini files) is missing from the package.

sawled 08-17-2011 04:40

Re: Zombie Plague 5.0 Beta 1
 
Quote:

Originally Posted by Dimni (Post 1534402)
I've found that zp50_main_menu.amxx (declared in .ini files) is missing from the package.

http://img838.**************/img838/4632/asdasa.png

Dimni 08-17-2011 04:50

Re: Zombie Plague 5.0 Beta 1
 
Quote:

Originally Posted by sawled (Post 1534409)

Custom game modes are paused when not currently active.
Nice.


All times are GMT -4. The time now is 19:02.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.