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-   -   [TF2] Merasmus Spawner - [v.1.5] - [8/04/2013] (https://forums.alliedmods.net/showthread.php?t=199332)

Chaosxk 10-27-2012 01:30

[TF2] Merasmus Spawner - [v.1.5] - [8/04/2013]
 
3 Attachment(s)
This plugin is OUTDATED, use this one instead
https://forums.alliedmods.net/showthread.php?t=218119


[TF2] Merasmus Spawner
Version 1.5



Introduction:
This plugin simply spawns the Merasmus with some other neat features.


Commands:

sm_merasmus <Health>
Spawns the boss.

sm_meras <Health>
Spawns the boss.

sm_slaymeras
Slays it.

Uses Generic Admin

Specifying health (e.g sm_merasmus 2000) will set the health of merasmus to 2000 hp. Without specifying health will go to the default stock HP.

Stock HP command would be...
sm_cvar tf_merasmus_health_base
sm_cvar tf_merasmus_health_per_player


Convars:

sm_merasmus_resize (Default: 1.0)
Resize the size of merasmus. Between 0.0 to anything?

sm_merasmus_glow = (Default: 0)
Should Merasmus be glowing?
1 - Yes
0 - No

Installation:
- Update Sourcemod + Metamod to the latest version.
- Place merasmus.smx into your addons/sourcemod/plugins/ folder.
- Place merasmus.cfg in tf/cfg/sourcemod
- Open up the config file merasmus.cfg in tf/cfg/sourcemod to config the convars.
- Use any of the commands/convars to your like.

Version Log:
1.5
- Removed automatic spawning, Use this if you want the auto-spawn.
- Removed some useless code
- Cleaned up code and some typos
- Added missing precache sound files
- Changed the precache file setup a bit differently
- Fixed client counting not counting correctly

Credits:

- DarthNinja for his monoculus spawner plugin, this plugin is based on that.
http://forums.alliedmods.net/showthread.php?t=170694

Note: If you want automatic spawning of merasmus, use this
http://forums.alliedmods.net/showthread.php?t=218119

Last version views: 1150

darkgoku 10-27-2012 01:32

Re: [TF2] Merasmus Spawner
 
tested it works fine great job

darkgoku 10-27-2012 01:34

Re: [TF2] Merasmus Spawner
 
also that lag makes me mad

Chaosxk 10-27-2012 01:59

Re: [TF2] Merasmus Spawner
 
Yes, i have to find out (if there is a way) to prevent him from trying to turn into a prop.

darkgoku 10-27-2012 02:39

Re: [TF2] Merasmus Spawner
 
i know i hate that

serpentine 10-27-2012 03:44

Re: [TF2] Merasmus Spawner
 
Well that was fast. Thanks.

Mr. Man 10-27-2012 04:37

Re: [TF2] Merasmus Spawner
 
The spawned version doesn't give me the secondary achievement for when I exit the island. Odd.

FlaminSarge 10-27-2012 06:39

Re: [TF2] Merasmus Spawner
 
Why's this got a 'level' on it when Merasmus has no level...? Why not just make it an HP argument, to set how much HP the spawned Merasmus has?

Chaosxk 10-27-2012 14:16

Re: [TF2] Merasmus Spawner
 
I was sleepy and my tf2 was being bugged. Anyways I'll update it soon.

jadenz123 10-27-2012 14:23

Re: [TF2] Merasmus Spawner
 
Quote:

Originally Posted by FlaminSarge (Post 1826971)
Why's this got a 'level' on it when Merasmus has no level...? Why not just make it an HP argument, to set how much HP the spawned Merasmus has?

I think this plugin was made from a base of the spawn mono plugin (GreatBallOfEyes) thats why theres a level


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