[CS:GO] Democloud - Demo backup and sharing
Hi guys, I've been working on a server plugin lately, called Democloud build upon Metamod:Source.
Features The purpose of this plugin is to automatically backup and if wanted to share your recorded GOTV demos, without the hassle of going on ftp and such. It's only for CS:GO servers at the moment. (Feel free to try it on other games) It also contains a replacement for the standard tv_autorecord that properly starts and stops records. Example I've set up a small example server which runs the Retake mod 51.254.187.46:27015 (Europe server) The page that contains the demos that are backed up by the plugin https://democloud.it/Retake Download Link of the website and binaries: https://democloud.it/plugin You will need an account on the website for managing your demos. Footnote Many thanks to Psychonic and Asherkin for helping me figuring out things on IRC. Do know since it's all new and fresh you may come across some small bugs. And for the people who are planning to use this, your comments, input and remarks are more than welcome. Greetings, Waggel (7zp) |
Re: [CS:GO] Democloud - Demo backup and sharing
COOL!
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Re: [CS:GO] Democloud - Demo backup and sharing
What is the license?
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Re: [CS:GO] Democloud - Demo backup and sharing
Who know's what you can stick in there when it's not open source.
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Re: [CS:GO] Democloud - Demo backup and sharing
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And opensource doesn't guarantee more security as proven by; -Shellshock, a severe bug that existed since 1989 and was publicly unnoticed until 2014. -Heartbleed a breach in OpenSSL that was in the code since 2011, unnoticed until 2014 -Quite recently PHP, Go and Python had the exact same vulnerability in the http_proxy protocol which could have lead to man in the middle attacks. A bug that was found in Perl already back in 2001, which also existed in nginx, ruby and curllib. -Stagefright, an exploit in Android 2.2 released in 2011 that was discovered last year. All this is opensource code that is massively being used has been created, reviewed and adapted by thousands and thousands of people. And if I were to put source code online. 99% Of the users wouldn't look at it, 0.9% would only use it as some example without critically thinking about it and than you need the <0.01% guy that actually tests and analyze the in my case, over 1500 lines of code. But I do get your concern. |
Re: [CS:GO] Democloud - Demo backup and sharing
Closed source binaries aren't any more secure then open source binaries are.
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Re: [CS:GO] Democloud - Demo backup and sharing
edit: this was @WildCard65
I did not claim that statement. Was just pointing out that opensource isn't any guarantee on security itself, I'm aware of all those points by quake. I just want to keep my project, code, general workings between my back-end and the plugin private for myself, for now. I would have no problem with someone I trust from here to audit and validate my code, just not the public. |
Re: [CS:GO] Democloud - Demo backup and sharing
While I agree with your points Wildcard and Quake (and I know someone on steam who reverse engineers TF2's code and reports security flaws and bugs to Valve), it's sort of pointless to berate the OP about releasing a closed source project. He could have just not released it (which is questionable if that is better or worse).
The best you can do is just not use it and encourage others to not use it, and let the reverse engineers rip it apart themselves. Other than that, just leave it alone. Although quake is in fact right... for a plugin that does something trivial like this, it is interesting why you feel you should keep the code a secret, when bigger projects like reddit.com have their code freely posted on github. To each their own. Use it or don't use it, but no point making a huge fuss about it. Open source will eventually prevail over closed source solutions.
Spoiler
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Re: [CS:GO] Democloud - Demo backup and sharing
Is it so hard to attach files on this forum????
Your web is down, and how download now ? |
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