CS:S Blood & Gore v5.3.2
24 Attachment(s)
CS:S Gore v5.3.2
*Please report any errors or bugs to this forum! Description: -Tons of blood and guts for counter-strike source -Periodic bleeding when damaged -Gibbing on shotguns/auto snipers/nades/snipers -Dramatic headshot arterial sprays and decals Convars: sm_gibs_enabled <0/1> - Enabled or disables gibs, default: 1. sm_bleeding_health <#> - Hit points required to start the bleeding effect, default: 99. sm_bleeding_frequency <#> - The amount of time in seconds between each bleeding effect, default: 15. sm_impact_blood_multiplier <#> - Multiplier for amount of extra blood on normal impact damage, default: 2. sm_headshot_blood_multiplier <#> - Multiplier for amount of extra blood on headshot kills, default: 1. sm_death_blood_multiplier <#> - Multiplier for amount of extra blood on normal deaths, default: 1. ***Setting any multipliers to zero will disable the effect, and you may increase the multipliers at your own risk. The plugin is stable for both clients and servers at the default multipliers of 1. Changelog: 5.3.2: -Fixed "[SM] Native "AcceptEntityInput" reported: Entity 2 (2) is not a CBaseEntity" error. If you are not receiving this error, there is no reason to update. 5.3.1: -Actually fixed blood from pouring above player models, all types of blood should now come directly from player models. -Fixed some other bugs and added some other features, I don't really remember at the moment. 5.3: -This is probably my favorite update so far -Turned down a lot of unnecessary decals and particles (that were overlapping each other) -FIXED decals for headshots and gibbing, it is now, for the first time ever, working as intended. Multiple blood decals will spurt out for a few moments after a headshot of gib, soaking the ground around them. -Bleeding effect has been improved, and can be better controlled with two new cvars "sm_bleeding_frequency" and "sm_bleeding_heath" ("sm_bleeding_enabled" has been removed, if you would like to remove it, set the bleeding health to zero). 5.2.1: -Hotfix to improve compatibility with other plugins, namely deathmatch 5.2: -Fixed a plugin-breaking error -Fixed instances where blood would seem to pour from a few feet above a players head 5.1: -Added convar support -MUCH improved gibbing animations, if you weren't a fan of the skulls and limbs before, try it now. It now has a pop and parented blood sprays from the gibs. -Fixed some minor bugs. Screenshots: http://i673.photobucket.com/albums/v...aley/Gore8.png http://i673.photobucket.com/albums/v...aley/Gore2.png |
Re: GoreMod v1.0 by Pinkfairie
My Server is crashing if this plugin loaded
If i killed a Player crash the server !! With no error log :( My sourcemod version is the 1.0.01924 (The Newst) Mfg JaY |
Re: GoreMod v1.0 by Pinkfairie
Fixed, let me know if you still get crashing.
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Re: GoreMod v1.1 by Pinkfairie
Ohh nice Work ^^ I tested
Can you make a cvar for the blood example: sm_gore_blood 10 (Default) Mfg JaY |
Re: GoreMod v1.1 by Pinkfairie
I could, but I removed that feature because the crash you were getting was an overload of decals and models. I can work on that after I figure out how to display a damn sprite, it would make this mod a zillion and one times better.
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Re: GoreMod v1.1 by Pinkfairie
Ohhh no my server is crashng too with new version 1.1
If i killed a Player crash the server !! oohhhhh :( JaY |
Re: GoreMod v1.1 by Pinkfairie
Are you running any other plugins?
I've only tested on my listen server with no other plugins running. It seems like when the entitity & decal list tips 2100 the engine fails. I'm about to go to school but I'll check on it tonight. |
Re: GoreMod v1.1 by Pinkfairie
Oh - nice to see a SM port !
Is there a menu like in the original mod from Coldfire ? great :-) |
Re: GoreMod v1.1 by Pinkfairie
Not exactly a port, I never saw any of that code and actually have never even seen that plugin in-use. So for the menus, I have no idea what your talking about since I never used Cold's. I was planning on implementing an admin command such as sm_gorelevel or something.
Jay-R, as I sat through Social Studies today I remembered exactly how to fix this problem as well as show long drippy blood sprites and fix the gib direction and vectors, I'll have a new version up shortly. |
Re: GoreMod v1.2 by Pinkfairie
Nice work! Crashes are gone with v1.2. Just for your information: I get this output on every mapstart (client console):
Quote:
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