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-   -   VPhysics (https://forums.alliedmods.net/showthread.php?t=136350)

XHUNTERX 08-04-2020 06:52

Re: VPhysics
 
https://crash.limetech.org/twnoojavdvnb

https://crash.limetech.org/tpzhvkvn6dqm

asherkin 08-04-2020 08:10

Re: VPhysics
 
Quote:

Originally Posted by XHUNTERX (Post 2712946)

Those are crashes in the engine's vphysics library and are unrelated to this extension (which you're not even using).

EvilGuy 08-12-2020 09:40

Re: VPhysics
 
Well im sorry to bumping this thread but is it possible to weld physical entities to worldspawn? I mean existing function only welds two physical entities together, is it possible to weld one physical entity to worldspawn(entity 0)? Like welding stuff to ground as an example.

_GamerX 08-12-2020 13:04

Re: VPhysics
 
Code:

[SM] Extension vphysics.ext.2.csgo.so failed to load: /mnt/hlserver_extension2/27679/csgo/addons/sourcemod/extensions/vphysics.ext.2.csgo.so: undefined symbol: __dynamic_cast

FroGeX 08-17-2020 06:25

Re: VPhysics
 
Any update for CSGO?

mewbie222 10-14-2020 04:19

Re: VPhysics
 
Again, we forgot to make an extension for Day of Defeat source. What a discrimination to this game ...

asherkin 10-14-2020 04:27

Re: VPhysics
 
Quote:

Originally Posted by mewbie222 (Post 2721276)
Again, we forgot to make an extension for Day of Defeat source. What a discrimination to this game ...

There is a build for DoD:S in the download archive - are you having trouble with it?

mewbie222 10-14-2020 05:19

Re: VPhysics
 
Quote:

Originally Posted by asherkin (Post 2721278)
There is a build for DoD:S in the download archive - are you having trouble with it?

Everything is OK , I just didn't see the usual "*.dod." in the extension, or rather in the file name , and I thought again they didn't do it .. Excuse me.. Everything is OK - it works...
P.s. Yes , and in the post. time updates and so on for DoD:s no longer do, that's the reaction. I'm sorry if I wrote something wrong ..

asherkin 10-14-2020 05:30

Re: VPhysics
 
Quote:

Originally Posted by mewbie222 (Post 2721279)
Everything is OK , I just didn't see the usual "*.dod." in the extension, or rather in the file name , and I thought again they didn't do it .. Excuse me.. Everything is OK - it works...
P.s. Yes , and in the post. time updates and so on for DoD:s no longer do, that's the reaction. I'm sorry if I wrote something wrong ..

This extension is rather old, so it still uses an "ep2v" build from before that SDK split into separate "hl2mp", "tf2", and "dods" builds.

mewbie222 10-14-2020 05:54

Re: VPhysics
 
Quote:

Originally Posted by asherkin (Post 2721281)
This extension is rather old, so it still uses an "ep2v" build from before that SDK split into separate "hl2mp", "tf2", and "dods" builds.

It's a pity , I was too happy about the plugin and extension ..
Not that after the victory , the server went into a crash .. I don't know if I installed your extension for this plugin [CSS_ANY ] Quake Style Weapon Floating . Sorry, I had to delete everything (plugin and extension) ..


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