[L4D] Director Controller (All4Dead)
4 Attachment(s)
What does it do?
Ever thought that the other team were just that little bit too good? Want to experience what a real panic event feels like? Want a return to the old boss logic but want to make sure it spawns the same bosses for each team? Or are there just not enough zombies in your life? This plugin has the answer. All4Dead allows admins (who are permitted to use cheats) to control the director without actually having to turn sv_cheats on. It enables the following commands in game:
The plugin has now been seperated into two different versions for each version of Left4dead, All4Dead and All4Dead2. All4dead will work with both games while All4Dead2 will only work properly with Left4Dead2. The plugin is controlled either from the console by calling the various commands or by using the menu system which is attached to the sm_admin menu. For completeness the list of available commands are:
Important note for people downloading All4Dead2 You need to download the extension SDKHooks for this mod to work properly. You do not need this extension for All4Dead. This is now required to spawn uncommon infected. Interesting things will no doubt happen if you try to run the plugin without it. How do I configure this beast? It does come with some ConVars as well for your configuration pleasure:
Please make sure to delete your plugin.all4dead.cfg when you upgrade otherwise a4d_version will give you misleading information. How does this plugin announce it's dirty deeds? The way it provides feedback is based on the sm_show_activity cvar and will honour whatever that commands. If you want to turn off notifications completely either:
You can turn notifications off permanently by going to "plugin.all4dead.cfg" and making sure "a4d_enable_notifications" is set to 0. Sounds great! But is there anything wrong with it? These are the known issues so far.
Thanks to Celanor and Jay Dogg I have put together three radial menus to add shortcuts to various commands. Currently they only work when you are a survivor. There seems to be a Left 4 Dead issue that infected can not have radial menus. Follow the install instructions in the zip file - it is that easy! I have also added three key bindings to the most commonly used commands which can be used when you are either side. You can find all this in the keyboard settings screen in Left 4 Dead (just scroll down to the bottom). The extras currently have not been updated for Left4Dead2 as Valve has changed the way radial menus now work. There is a guide on how to do it and a program to create the menus if people want to do it themselves. Distributing the changes here though would no doubt be illegal as it would involve uploading whole resource files from Left4Dead2. Thank you and... Please be kind reviewing my mod as it is the first I've written. Heavy credit goes to Fexii for his Infected Spawning mod for his code showing me how to strip cheat flags and the people who wrote the excellent tutorials on the wiki. Credit also goes to liam12360 for doing me a cool image. Thanks also to DJ Tsunami for doing such an excellent extension. I would also like to express my gratitude to raoulduke and AtomicStryker for releasing a fix in my absence. If you would like me to add additional features please either request them in this thread or post a patch and I will credit you accordingly. The all knowing all powerful change log Code:
* Version 1.0 |
Re: [L4D] Director Controller (Overseer)
Impressive :o
Test now ... :mrgreen: Thx |
Re: [L4D] Director Controller (Overseer)
To override the max witches or tanks per round, run the command "z_spawn tank auto" or "z_spawn witch auto" this spawns the ai out of sight of any of the players, it can be done the same way with other ai such as boomers or smokers, common infected don't thought, I hope this helps in some way. Great plugin!
|
Re: [L4D] Director Controller (Overseer)
Quote:
|
Re: [L4D] Director Controller (Overseer)
Quote:
|
Re: [L4D] Director Controller (Overseer)
I'll look into doing it once I've finished this versus.
|
Re: [L4D] Director Controller (Overseer)
Report :)
overseer_director_toggle , bloked on disabled in the menu if choose disable (but apparently AI work if map change just) Need a option for reset all setup by default . Others work for me :mrgreen: Ps : panic forever terrifying players on a versus advanced :avast: |
Re: [L4D] Director Controller (Overseer)
Quote:
Quote:
|
Re: [L4D] Director Controller (Overseer)
Quote:
|
Re: [L4D] Director Controller (Overseer)
I've almost finished adding the spawning stuff just a couple of bugs. Thanks for the feedback six :)
|
Re: [L4D] Director Controller (Overseer)
Quote:
|
Re: [L4D] Director Controller (Overseer)
Quote:
|
Re: [L4D] Director Controller (Overseer)
I am sure, I tested with some friends.
|
Re: [L4D] Director Controller (Overseer)
im a bit confused so if i set the activity cvar to 0 ppl wont see if sm admin has enabled somethin in the chat box as i wanna b able to do this to make the game harder n fairer without the msg popping up tht i done so and people moaning about using admin
|
Re: [L4D] Director Controller (Overseer)
Quote:
Quote:
If anyone else has found any more bugs please tell me so I can fix them before I release the new version. |
Re: [L4D] Director Controller (Overseer)
[Offtopic]
Sick plugin, I whipped you up a logo thing for your plugin.. Enjoy! Feel free to use how you like. [IMG]http://img90.**************/img90/2631/overseernt4.th.jpg[/IMG] clik with mor haste I must give credit to extremegroup.com as I stole that sweet sketch from them. |
Re: [L4D] Director Controller (Overseer)
Wow! I really like that! I'm thinking of changing the name to All4Dead though, it is more descriptive of what it does.
|
Re: [L4D] Director Controller (Overseer)
I love the plug but keep having the same problem if I Force the director to spawn a tank, it keeps spawning tanks for the rest of the game like 4 a map on vs maps. Any one else having this problem?
|
Re: [L4D] Director Controller (Overseer)
Quote:
|
Re: [L4D] Director Controller (Overseer)
Update today ? :mrgreen:
|
Re: [L4D] Director Controller (Overseer)
Suggestion: Allow "z_spawn mob" without sv_cheats on because it spawns a hoard but doesn't make them howl (howling at random times will be a giveaway)
|
Re: [L4D] Director Controller (Overseer)
Quote:
|
Re: [L4D] Director Controller (Overseer)
Mobs of all sizes actually happen at random intervals. A panic never just happens, you have to set off an alarm, activate a lift etc. A mob would raise 0 suspision.
|
Re: [L4D] Director Controller (Overseer)
Hello everyone, I've finished completing version two and I will release it once I've finished testing it.
Quote:
Quote:
Quote:
OnceI've documented and tested the last remaining features I'll release it. Should be done about lunch time (GMT). Thanks for all the feedback! |
Re: [L4D] Director Controller (All4Dead)
Version 1.2 is ready! I've tested it as much as I can on my own. If you find any bugs do please tell me.
|
Re: [L4D] Director Controller (All4Dead)
Whenever I use it to spawn a tank, it has 0 health. Whats the reason for this?
|
Re: [L4D] Director Controller (All4Dead)
Quote:
|
Re: [L4D] Director Controller (All4Dead)
Quote:
|
Re: [L4D] Director Controller (All4Dead)
Ah right. Seems easy enough. I'll look into fixing it in the next few days.
|
Re: [L4D] Director Controller (All4Dead)
This works like a freakin dream dood. Thanks for updating it!
|
Re: [L4D] Director Controller (All4Dead)
I've just updated the mod with the bug fix so tanks spawn with health. Many thanks wgooch for explaining why it wasn't working. I've got some ideas already for the next release but if anyone wants to throw anything in, submit your ideas to the thread :)
|
Re: [L4D] Director Controller (All4Dead)
I was thinking on next release adding an option to increase z_health from 50 (default) to 100 or so to make them harder to kill :)
Any chance of on A4A plugin next? lol |
Re: [L4D] Director Controller (All4Dead)
Quote:
I've got some time on my hands this weekend and I'll see about doing an update just need some ideas. |
Re: [L4D] Director Controller (All4Dead)
Man this is a great update =) I would love it if you made it so you could spawn anything from guns to health pack and pills, pipe bombs and so on. Cause Im using infectedspawnguns.smx and infectedspawngunshealth.smx from the Infected Spawner plugin page + the infectedspawner.smx, I dont really need the infectedspawner.smx now that you have maked your update cause your does it all plus more :wink:... and works hahaha. Very thanks for all the hard work
Jay Dogg ps I also love that you add commands to run from the console |
Re: [L4D] Director Controller (All4Dead)
Rare bug , but real , tank spawned 2-3 times on a map versus ...
I look the log file but not error on ... No idea reason.... MAJ : I think look the problem ! ^^ With defaults setup enabled in the pluggin , map on map , if he is active , possibly tank spawned 2-3 times on a map versus (bug) , but if he is OFF (keep setup custom) , apparently bug not appear (?). |
Re: [L4D] Director Controller (All4Dead)
Quote:
|
Re: [L4D] Director Controller (All4Dead)
Quote:
|
Re: [L4D] Director Controller (All4Dead)
Quote:
|
Re: [L4D] Director Controller (All4Dead)
3 Attachment(s)
Ok I have made cool radialmenu's for this plugin. Just save the RadialMenu.txt to your pc and copy and paste it over the one in your
C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\scripts here is the code in side the text file Code:
//-----------Made by DvS Radar_[LYRS] for grandwazir's All4Dead plugin------------- In Console type bind "KEY_HERE" "+mouse_menu a4d_zombie_spawner" I used z so I in console I typed bind z "+mouse_menu a4d_zombie_spawner" bind "KEY_HERE" "+mouse_menu a4d_item_spawner" I used x so I in console I typed bind x "+mouse_menu a4d_item_spawner" Hey grandwazir 2 little bugs I found in your plugin are a4d_spawn_item first_aid_kit and a4d_spawn_weapon hunting_rifle are not working and Its just a type o I think cause the a4d tells you that you have spawned a first_aid_ki no t on the end and you have spawned a hunting_rifl no e on the end Thanks for every Jay |
Re: [L4D] Director Controller (All4Dead)
Something else you may want to look in to. The force VS mode is very cool, I used to use L4D Director Enforcer to force VS mode on dead air and death toll but the problem with L4D Director Enforcer is that its on or its off and to turn it on (server is always on VS) or off (server is always on CO-OP) you have to change a config file and restart the server. And with my clan playing on the server it just didnt work out so I took it off, to hard for everyone to figure out. So your force vs mode I think needs to be tweak or you need to add some thing for this reason. After each map ends the setting go back to what they were meaning I started a VS lobby on Mercy then started up the game. Next I changed the map to the first dead air map. So at this point I got 4 human players on the human side and 4 people in spec mode. Then I turned on your force VS mode and the people in Spec can join the zombie team but after the first map ends and it start the second dead air map its back in co-op mode with 4 humans on the human side and 4 people in spec and I need to turn on your Force VS again and let the 4 people in spec mode join the zombie team. Now what I think should be add is a option to Full turn it on or off meaning off being the defualt for the map and on being always on (force VS). This would be good for a few reason's one being you could start a vs game on a normal vs map start your force VS and then change maps to a not vs map and have it be VS and already to go as soon as the server starts the new map. Second would be if someone (admin) leaves Force VS on and leaves the server and later so one else join the server and wants to play a co-op game they could just use your easy menu to change it back to co-op with out restarting the server or messing with config files.
P.S. Thanks you so so much and I think you have way over done yourself with this amazing plugin |
All times are GMT -4. The time now is 17:18. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.