Using player_weaponstrip entity for disarm players
!topic Using player_speedmod entity to players
----------------------------------------- :bee: player_weaponstrip cmds: Strip StripWeaponsAndSuit Quick example: - Creates temporary entity = player_weaponstrip - Targetname !caller in entity ouput "OnUser1", are targets who fire that input "FireUser1" - Using client indexs to fire entity input "FireUser1" - Not necessary need add activators in others AcceptEntityInput... just into firing input.
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maybe works in other games what support this entity. You can test by open the game, set sv_cheats 1 and load map, type in console input: ent_info player_weaponstrip you should get output list in your console. + Let's say, less gamedata file and offsets finding :P |
Re: Using player_weaponstrip entity for disarm players
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Re: Using player_weaponstrip entity for disarm players
player_weaponstrip has been obsolete for several years now... especially in cs:go use game_player_equip
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Re: Using player_weaponstrip entity for disarm players
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