[TF2] Making Syringe projectile shoot straight?
I asked a question like this to Flamin' Sarge eons ago, but that was back when I had no knowledge of sourcepawn at all.
And his original PM of it has mysteriously disappeared, much to my chagrin :\ so I would like to ask, how to make syringe gun shoot straight? |
Re: [TF2] Making Syringe projectile shoot straight?
sv_gravity 0
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Re: [TF2] Making Syringe projectile shoot straight?
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Re: [TF2] Making Syringe projectile shoot straight?
SetEntityGravity it when it spawns?
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Re: [TF2] Making Syringe projectile shoot straight?
Use DHooks to detour "GetProjectileGravity".
EDIT: Code:
222 221 CTFProjectile_Syringe::GetGravity(void) Returns a float. |
Re: [TF2] Making Syringe projectile shoot straight?
will this work?
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Re: [TF2] Making Syringe projectile shoot straight?
try setting movetype to fly
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Re: [TF2] Making Syringe projectile shoot straight?
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Re: [TF2] Making Syringe projectile shoot straight?
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Re: [TF2] Making Syringe projectile shoot straight?
entity == tf_projectile_syringe
Won't work, GetEntityClassName then check if it's "tf_projectile_syringe" You could probably get away with (s[15] == 'y') |
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