Dissolve (player ragdolls)
3 Attachment(s)
Dissolve
by request of ottobohn A port of my entity dissolver setup from my MMS plugins to SM. Screenshots CSS [IMG]http://img258.**************/img258/6393/csassault0013yz8.th.jpg[/IMG] TF2 [IMG]http://img55.**************/img55/3254/cptest20030oc6.th.jpg[/IMG] Cvars sm_dissolve_version - version of the plugin installed sm_dissolve_delay - delay in seconds before the ragdoll is removed (recommend 0 to 10) sm_dissolve_type - type (0 ragdoll rises as it dissolves, 1 and 2 dissolve on ground, 3 is fast dissolve) Changelist 1.0.0.2 - changed to work with fast respawn TF2 plugins 1.0.0.1 - initial release Download |
Re: Dissolve (player ragdolls)
Nice. This is going on my TF2 server.
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Re: Dissolve (player ragdolls)
Works like a charm :D
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Re: Dissolve (player ragdolls)
works great in my tf2 server thx lduke
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Re: Dissolve (player ragdolls)
You have really made my month. What can I do for your help?
Otto Bohn n00bsalad.net |
Re: Dissolve (player ragdolls)
Lduke you need to convert more of these eventscripts plugins to sourcemod :D
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Re: Dissolve (player ragdolls)
There are some ES TF2 scripts but not many. How does this work when someone in TF2 is blown up into pieces? Do their heads fly up?
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Re: Dissolve (player ragdolls)
That's awesome dude!
Question. does the edict for the ragdoll still in there? nuthin thats all. ^_^ |
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Re: Dissolve (player ragdolls)
Thank you so much for this!
Seriously, one of my favorite plugins. Like DontWannaName said is there any way to get it to work with piece deaths? If so i think i'd have your baby. |
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LDuke@: nice job man, looks sweet. |
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Fully body was what I was looking for anyways. I'm very much happy with this work and content. Otto n00bsalad.net |
Re: Dissolve (player ragdolls)
L. Duke maybe other persons want other dissolve types.. I saw the code i tried the other types.. There are 4 dissolve types(0-3).. add a convar dude..
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I don't see a difference between 1 and 2, 0 makes the ragdoll rise in the air as it dissolves, and 3 makes it dissolve very quickly. |
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Re: Dissolve (player ragdolls)
Compiler gives off the following warning:
"/home/groups/sourcemod/upload_tmp/phpZG60a1.sp(55) : warning 217: loose indentation" |
Re: Dissolve (player ragdolls)
lo L. Duke this plug-in is hilarious
Tried and tested with 64 players without any adverse affects to game play. The 'WTF!?'s were quite amusing :) Matt |
Re: Dissolve (player ragdolls)
lol its awsome :D i love it maybe you can have it where a ragdoll flys in a direction then dissolves?
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Re: Dissolve (player ragdolls)
This has to be one of our most favourite plugins in sourcemod ever!
If you've not tried it yet, install it now!!!!!!!!!! Quote:
Matt |
Re: Dissolve (player ragdolls)
I tried this on my CSSDM server and it didnt work. Does it take a while before the ragdoll starts dissolving? I wonder if they are being removed before this takes place.
-BC |
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Matt |
Re: Dissolve (player ragdolls)
Okay I just tried this again on my CSSDM server and still can not get it to work. = / oh well.
-BC |
Re: Dissolve (player ragdolls)
Has this been tested on HL2 Deathmatch please? I tried it in mine and when a player is killed the server freezes and restarts.
If any HL2DM server owners are using this and it's working OK can you let me know please? |
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Thanks for reply. Found out it doesn't like ES_Tools, so without that running this plugin works great, and it's awesome. Nice One! :) |
Re: Dissolve (player ragdolls)
If I remember correctly the ragdol removal was in a separate plugin (as CSSDM is made of separate plugins), you tried disabling the one that does this?
Matt |
Re: Dissolve (player ragdolls)
ragdolls removal in cssdm (by Bail) is managed by the cssdm extension cssdm.ext.{dll,so}
Maybe Bailopan will rewrite this part of code... who knows ? :) |
Re: Dissolve (player ragdolls)
It doesn't seem to work on my TF2 server..
The bodies simply disappear after like 10 seconds, they don't "dissolve". |
Re: Dissolve (player ragdolls)
I would love for it to work on my CSSDM server but if it won't without deleteing or modding any files then I am not going to mess with it.
-BC |
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Re: Dissolve (player ragdolls)
Pretty sure that CSSDM removes ragdolls the instant you die, so it probably won't work with CSSDM.
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Re: Dissolve (player ragdolls)
I don't have cssdm and the bodies don't dissolve, they simply dissapear on my tf2 server.
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Re: Dissolve (player ragdolls)
Do you have an instant respawn or fast respawn plugin installed?
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Re: Dissolve (player ragdolls)
I think the retrival of the ragdoll id should be moved to when the player dies.
In fact I've already done that for 3rd MD. I built a special plugin for their drills and it respawns people faster than it makes their bodies disappear. So I retrieved the rag doll ID first, put it in the field for the timer. Made a simple IsValidEdict check in the timer then removed the body if the IsValidEdict passed. Code:
public EventPlayerDeath(Handle:event, const String:name[], bool:dontBroadcast) |
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Is there a fix? |
Re: Dissolve (player ragdolls)
nice work
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Re: Dissolve (player ragdolls)
Is it possible to make this plugin CSSDM compatible?
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