AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugins (https://forums.alliedmods.net/forumdisplay.php?f=108)
-   -   Dissolve (player ragdolls) (https://forums.alliedmods.net/showthread.php?t=71084)

retsam 10-29-2008 15:49

Re: Dissolve (player ragdolls)
 
Theres not really anything to set up. You just gotta put the cvars in the sourcemod.cfg.

The plugin goes in plugin folder....thats about it.

If it dont work, most likely it dont work with whatever mod or game youre using.

L. Duke 10-29-2008 16:25

Re: Dissolve (player ragdolls)
 
Quote:

Originally Posted by mikaboshi (Post 707159)
could any1 tell me how to setup it for cssdm? :s i readed all the posts but it still aint working for me :|

Doesn't CSSDM remove the ragdoll when the player dies? If so, then there is nothing to dissolve.

violentcrimes 11-02-2008 01:45

Re: Dissolve (player ragdolls)
 
anyone know the commands for this it is not coming up in the menu?

sicman_adrian 11-02-2008 04:10

Re: Dissolve (player ragdolls)
 
If any one wants a eventscripts dissolver

My one works on css,tf2,hl2dm,dod:s

http://forums.mattie.info/cs/forums/...ic.php?t=27142

or

http://forums.mattie.info/cs/forums/...ic.php?t=27143

if l.duke u don't like me posting these addons ill delete my post ;)

Kigen 11-03-2008 09:37

Re: Dissolve (player ragdolls)
 
People are generally here because they don't use EventScripts, they use SourceMod. :p

sicman_adrian 11-04-2008 05:41

Re: Dissolve (player ragdolls)
 
Does this work on dod:s and hl2dm???

zhelev81 11-04-2008 15:14

Re: Dissolve (player ragdolls)
 
I use :

20:13:00 SourceMod Version Information:
SourceMod Version: 1.1.0-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.1.0-dev)
SourcePawn API: v1 = 4, v2 = 2
Compiled on: Oct 17 2008 02:06:07
Build ID: 2364:d0625900d257-dev
http://www.sourcemod.net/

to compile the sp file ,but i'm getting some errors...

Code:

//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// dissolve_1.0.0.2.sp
// dissolve_1.0.0.2.sp(55) : warning 217: loose indentation
// Header size:          2300 bytes
// Code size:            1320 bytes
// Data size:              536 bytes
// Stack/heap size:      16384 bytes; Total requirements:  20540 bytes
//
// 1 Warning.
//
// Compilation Time: 0,59 sec
// ----------------------------------------

Press enter to exit ...

can i get some help to fix it pls ? :)

L. Duke 11-04-2008 16:25

Re: Dissolve (player ragdolls)
 
Somewhere an indentation uses spaces instead of tabs (or vice-versa). It doesn't affect the functionality of the plugin.

L. Duke 11-04-2008 16:26

Re: Dissolve (player ragdolls)
 
Quote:

Originally Posted by sicman_adrian (Post 709784)
Does this work on dod:s and hl2dm???

It should work on all source games which have the HL2 entity dissolver. CSS and TF2 both do, so dods and hl2dm most likely do also.

zhelev81 11-22-2008 20:10

Re: Dissolve (player ragdolls)
 
Quote:

Originally Posted by L. Duke (Post 710008)
It should work on all source games which have the HL2 entity dissolver. CSS and TF2 both do, so dods and hl2dm most likely do also.

\
L. Duke sometimes it doesn't dissolve the bodies i set it to 3 seconds on my classic server

i run it on :

20:13:00 SourceMod Version Information:
SourceMod Version: 1.1.0-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.1.0-dev)
SourcePawn API: v1 = 4, v2 = 2
Compiled on: Oct 17 2008 02:06:07
Build ID: 2364:d0625900d257-dev

any idea why ?


All times are GMT -4. The time now is 22:49.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.