Re: Dissolve (player ragdolls)
Theres not really anything to set up. You just gotta put the cvars in the sourcemod.cfg.
The plugin goes in plugin folder....thats about it. If it dont work, most likely it dont work with whatever mod or game youre using. |
Re: Dissolve (player ragdolls)
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Re: Dissolve (player ragdolls)
anyone know the commands for this it is not coming up in the menu?
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Re: Dissolve (player ragdolls)
If any one wants a eventscripts dissolver
My one works on css,tf2,hl2dm,dod:s http://forums.mattie.info/cs/forums/...ic.php?t=27142 or http://forums.mattie.info/cs/forums/...ic.php?t=27143 if l.duke u don't like me posting these addons ill delete my post ;) |
Re: Dissolve (player ragdolls)
People are generally here because they don't use EventScripts, they use SourceMod. :p
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Re: Dissolve (player ragdolls)
Does this work on dod:s and hl2dm???
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Re: Dissolve (player ragdolls)
I use :
20:13:00 SourceMod Version Information: SourceMod Version: 1.1.0-dev SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.1.0-dev) SourcePawn API: v1 = 4, v2 = 2 Compiled on: Oct 17 2008 02:06:07 Build ID: 2364:d0625900d257-dev http://www.sourcemod.net/ to compile the sp file ,but i'm getting some errors... Code:
//SourceMod Batch Compiler |
Re: Dissolve (player ragdolls)
Somewhere an indentation uses spaces instead of tabs (or vice-versa). It doesn't affect the functionality of the plugin.
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Re: Dissolve (player ragdolls)
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Re: Dissolve (player ragdolls)
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L. Duke sometimes it doesn't dissolve the bodies i set it to 3 seconds on my classic server i run it on : 20:13:00 SourceMod Version Information: SourceMod Version: 1.1.0-dev SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.1.0-dev) SourcePawn API: v1 = 4, v2 = 2 Compiled on: Oct 17 2008 02:06:07 Build ID: 2364:d0625900d257-dev any idea why ? |
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