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-   -   [L4D] Selected Achievements v1.3 (https://forums.alliedmods.net/showthread.php?t=125808)

dirka_dirka 05-02-2010 15:13

[L4D] Selected Achievements v1.3
 
5 Attachment(s)
** Big Change, it is a much larger plugin now. This is to accommodate future expansion (more achievements).

This prints out a chat message whenever one of several achievements occur. Examples:

Order of messages are: what Victim sees, what Attacker sees, what everyone else sees..

Level A Charge (L4D2):
[Level] Survivor decided to Level a Charge on you with a baseball bat!!
[Level] You decided to Level a Charge on Charger with a baseball bat!!
[Level] Survivor decided to Level a Charge on Charger with a baseball bat!!

Barf Bagged:
[Boomer] You just helped Boomer achieve Barf Bagged and get into the Bulimic Hall of Fame.
[Boomer] You just Barf Bagged your way into the Bulimic Hall of Fame.
[Boomer] Boomer just Barf Bagged into the Bulimic Hall of Fame.

Man Vs Tank:
[Tank] Survivor just whooped yer ass and got Man Vs Tank.
[Tank] You just slaughtered Tank all by your lonesome, you Man Vs Tank.
[Tank] Survivor is a mighty Man Vs Tank.

Tank Burger (L4D2):
[Tank] You were just turned into a Tank Burger, better hope noone is hungry.
<No Attacker Msg>
[Tank] Anybody hungry 'cuz I smell a Tank Burger.

Kite Like a Man (L4D2 - The Passing - Coop):
<No Victim Msg>
<No Attacker Msg>
[Tank] Some may say you Kite Like A Man, but most just call you wussies.

Level a charge from this request: http://forums.alliedmods.net/showthread.php?t=125326 , which was partially filled by CanadaRox.

Requirements:
  • colors.inc (web compiler won't work).
  • Left 4 Dead 1 or 2
  • Translation file (achievement.phrases.txt placed in sourcemod/translations)
Cvars:
l4d_achievements_ver
l4d_achievements_debug (0/1) - Default: 0 (for debugging use only)
l4d_achievements_debuglog (0/1) - Default: 0 (for debugging use only)

l4d_achievements_l4d1inl4d2 (0/1) - Default: 1 - Disabled L4D1 achievements in L4D2
l4d_achievements_usegeneric (0/1) - Default: 0 - Uses a generic message like how Valve prints them (in L4D2.. can't duplicate colors in L4D1)

Commands (still in development):
sm_achievement <Achievement> : Lists info about achievements, including the description as valve has worded it.
sm_my_achievement (this one doesn't do anything much yet)
sm_set_achievement [list|never|once|game|map|life|always] <Achievement>
list: will display info about the achievement (basically sm_achievement)
never|once|game|map|life|always: change the reporting of the achievement. Currently only never and always work - the rest will be implemented in future builds.

Version History:
1.1 - 1.2b
See notes in sp file
1.2.1
  • ** Not released **
  • Added Tank: Tankbusters
  • Added Charger: Scattering Ram & Meat Tenderizer
  • Changed [Level] to [Charger]
  • Added Jockey: Qualified Ride, A Ride Denied & Back in the Saddle
  • Added Generic: Stache Whacker, Gong Show
1.3
  • Fairly significant re-write of much of the core code to accomodate the new features
  • Started work on Untouchables, Safety First & any other campaign based achievement (currently don't do anything)
  • Added Translations
  • Fixed Level A Charge Message.. it now is gramatically correct.
  • Added convar to allow/disable L4D1 achievements to be displayed in L4D2.
  • Added convar for a generic message option
  • Added Charger: Long Distance Carrier & started work on Wedding Crasher (when done, it will be every charger achievement).
  • Added Tank: All 4 Dead
  • Added Boomer: Clean Kill, Blind Luck (not completed)
  • Added Hunter: Hunter Punter (not working), Dead Stop, Jump Shot
  • Added another check for tank_index not resetting (when you kick the tank).
  • Removed MAX_TANKS, changed it to MAXPLAYERS+1 (tanks are players after all)
  • Added info on EVERY achievement..
  • Added 3 commands for achievements, 1 is admin:
    • sm_achievement <achievement> = lists info about an achievement
    • sm_my_achievement <achievement> = lists personal info about an achievement (progress, completed, etc)
    • sm_set_achievement[list|never|once|game|map|life|always] <Achievement> = with list, it is similar to sm_achievement, all other options set the report frequency on the server
  • Got rid of some global handle variables
  • Added hooks to the convars
  • Added config file

To Do:
Finish Safety First, Untouchables, Wedding Crasher, Blind Luck.
Fix Hunter Punter & any of the other new ones I haven't tested yet.
Fix/finish the commands.
Add trophy.
Add more achievements.

savagekid 05-02-2010 18:08

Re: [L4D2] Level A Charge
 
It would be more grammatically correct if it was "You just leveled a Charger...".

dirka_dirka 05-02-2010 20:26

Re: [L4D2] Level A Charge
 
the achievement is Level A Charge - that is why I spelled it and highlighted it that way.

thresh0ld 05-02-2010 21:12

Re: [L4D2] Level A Charge
 
Quote:

Originally Posted by savagekid (Post 1168329)
It would be more grammatically correct if it was "You just leveled a Charger...".

:nono: Umm..i'd go with this one..

triggerman 05-03-2010 05:57

Re: [L4D2] Level A Charge
 
"Level a Charge" isnt a verb.

Nataraja 05-03-2010 15:56

Re: [L4D2] Level A Charge
 
What's "leveling a charger"???

McFlurry 05-03-2010 16:51

Re: [L4D2] Level A Charge
 
Leveling a charge is when you kill a charger while he is charging with a melee weapon, it's only a level if you kill it with a melee weapon.

TimeShift 05-03-2010 17:48

Re: [L4D2] Level A Charge
 
Quote:

Originally Posted by McFlurry (Post 1169466)
Leveling a charge is when you kill a charger while he is charging with a melee weapon, it's only a level if you kill it with a melee weapon.

How can a charger charge you with a melee weapon?????? :shock::shock::shock:

McFlurry 05-03-2010 20:42

Re: [L4D2] Level A Charge
 
Curse my grammer XD. You kill the charger with a melee weapon, understood? :)

TimeShift 05-04-2010 18:39

Re: [L4D2] Level A Charge
 
Quote:

Originally Posted by McFlurry (Post 1169686)
Curse my grammer XD. You kill the charger with a melee weapon, understood? :)

Haha just kidding :)


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