Half-Life: Zombie Mod X 1.1 [Last Update: 27/9/2019]
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Half-Life: Zombie Mod X
https://img.shields.io/badge/Author-rtxA-red https://img.shields.io/badge/Version-1.1-red https://img.shields.io/badge/Last%20...-27/9/2019-red ☉ Description Zombie Mod X is a server-side modification for Half-Life. The game-play is a classic zombie outbreak scenario. Each round, a player is infected with a virus and he must infect the others in order to multiply. Round is won by exterminating the opposing force. ☉ Infection mode
☉ General
☰ Requirements
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Re: Half-Life: Zombie Mod X 1.0
Hello
Your function PrecacheTeamList() is not working as intended. I had to precache the models manually. (using defines) Code:
Additional bugs I found:
This was tested with HL Bugfixed using AMX 1.9 |
Re: Half-Life: Zombie Mod X 1.0
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Re: Half-Life: Zombie Mod X 1.0
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The infected could pickup any item. As an additional note, I'm using a different Infected model, I don't know if that's the cause. A quick look at the code revealed that the infected model is not defined anywhere so I doubt that's the cause. I upgraded to the latest 1.9 build just in case but the error persisted. |
Re: Half-Life: Zombie Mod X 1.0
UPDATE: Turns out the problem was on my end. The multimod plugin I was using wasn't executing the mod's required cvars in-time so the teamlist was defined on base of the previous mod's mp_teamplay cvar.
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Re: Half-Life: Zombie Mod X 1.0
I was doing some tests and this are my conclusions
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Re: Half-Life: Zombie Mod X 1.0
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Re: Half-Life: Zombie Mod X 1.0
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Re: Half-Life: Zombie Mod X 1.0
Thanks for you collaboration quLeryuzz and thEsp, I will put your translations in a new update as soon I finish to do some stuff, sorry for the late answer.
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Re: Half-Life: Zombie Mod X 1.0
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