[TFC] Bug Fixes v1.4
1 Attachment(s)
An updated TFC Bug Fix plugin originally written by hlstriker: https://forums.alliedmods.net/showthread.php?t=297514
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PHP Code:
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Re: [TFC] Bug Fixes v1.2
Yay!
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Re: [TFC] Bug Fixes v1.2
Loaded this up on our server (OST) recently and found that it messes with the "random" class.
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Re: [TFC] Bug Fixes v1.2
Bees confirmed that it is also happening on the boisy server running a Windows server.
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Re: [TFC] Bug Fixes v1.2
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I am unsure what flags are being looked for, but I am assuming you would need to do some bitwise checks to see if the flags are present and *ONLY* remove those flags instead of resetting tfstate to 0 |
Re: [TFC] Bug Fixes v1.3
Nice!!! I had Azul look at it a while back and he did an edit that's close your updated but has another line. The codeblock from Azul is -->
Code:
public Event_ResetHUD_Alive(iClient) |
Re: [TFC] Bug Fixes v1.3
* - #15: Primed grenades will no longer be wrongly removed by item_tfgoal removal if the player has zero primary or secondary grenades left.
This one is happening again |
Re: [TFC] Bug Fixes v1.3
What about spys and instant-death-backstabs when your back is nowhere near the spy? Just a thought...
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Re: [TFC] Bug Fixes v1.3
but on the spy's screen your back IS there.. its a netcode thing completely....
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Re: [TFC] Bug Fixes v1.3
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