[L4D2] Some questions starting a dedicated server
I finally managed to install a dedicated server and port all the plugins that I used in listenserver, but there are things that I still don't understand to know how to use it in the same way that I used to do things before.
Thanks for all the help you can offer me! |
Re: [L4D2] Some questions starting a dedicated server
Quote:
Code:
] cl_max_shadow_renderable_dist 0 |
Re: [L4D2] Some questions starting a dedicated server
Quote:
Edit: now again doesn't work. I have no idea what happens https://crash.limetech.org/wm2eddwkjwui https://crash.limetech.org/4l4fsn4rdgwa If i start the server with (for example) Code:
"D:\Left 4 Dead 2\SRCDS\l4d2\srcds.exe" -console -insecure -game left4dead2 -port 27016 +hostname "Modded by Toranks" +map cullera_coop_vs +maxplayers 4 +sv_lan 0 But when I change the map with map or changelevel, server crashes SOLVED: Using Dragokas [L4D1 & L4D2] Map changer with rating system https://forums.alliedmods.net/showthread.php?t=311161 |
Re: [L4D2] Some questions starting a dedicated server
In listen server you can do this kind of command cause of "insecure" parameter, but on dedicated won't be able.
From what I remember this was pushed by Valve back 2018 |
Re: [L4D2] Some questions starting a dedicated server
For now I'm going to stay with an insecure server in general, it's easier for me to customize everything. Although now your autoshoot mod gives me problems and I think it has to do with tickrates and I still have to investigate what that is and how it works...
I can see the 'director_debug 1' info text on any way with a dedicated server? Is very useful for me to test new custom maps or see many values |
Re: [L4D2] Some questions starting a dedicated server
...as always, SourceMod not support listen server.
Keep that in mind when you make topics and clarify that. |
Re: [L4D2] Some questions starting a dedicated server
This is a dedicated server, the only mention I have made of the listenserver is that it is what I used before and it's where I've learned to use these things.
PD: I'm starting to think that there is no way to allow certain things playing on a server without the help of a listenserver with sourcemod or "sv_cheats 1". For example, more powerful flashlights, change number of active ragdolls at same time, or deactivate muzzleflashes when muzzle flash dynamic lights plugin is active. Maybe that's why you mentioned that listenserver aren't supported? Because the answer to my questions doesn't apply to a server? If so, I'll investigate on my own, no problem. But I wanted to make sure which features are allowed when connecting to a server and which are not. My brother, for example, doesn't use sourcemod, so in order to increase the power of his flashlights while playing on my dedicated server, he had to activate sv_cheats 1. What I do is start the listenserver first, connect to the server, and use sm_cvar locally. |
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