About ping increasing (L4D2)
Update: 19 May 2021
- Problem solved. Thanks Chocolate Cat very much for providing a lot of help!!:up:here is the solution provided by him, refer it if you have the same problem PHP Code:
The number of increasing ping depends on how many common infected generated. Since my server supports up to 12 players, the common infected will accord the number of players to increase too. If there are 8 players, and mob gen, my ping will increase from 5 to 100... added 95 ping for all players... Please help for solving the problem.:cry: Thanks a lot:up: I have installed L4D/L4D2 Tickrate Enabler for my server. Server info. Server: Google Cloud VPC OS: Ubuntu 20.04.2 LTS CPU: 2 CPUs RAM: 4 GB Storage: 50GB Network: 1000Mbps+ per second for Upload/Download Game: Left 4 Dead 2 Sourcemod version: "sourcemod_version" = "1.10.0.6502" Max players: 12 Game mode: Coop Server.cfg PHP Code:
Code:
screen ./srcds_run -game left4dead2 +exec server.cfg -tickrate 100 |
Re: About ping increasing (L4D2)
your cpu is not strong enough.
decrease the tickrate and/or slots - or upgrade to a better cpu. also: a screenshots of that happening would be preferable while netgraph "5" in your console is enabled. |
Re: About ping increasing (L4D2)
You are hitting the engine limitation. The engine will only use single core and like "notyouraverage" pointed out above. The cpu is not strong enough.
Also your rates are all over the place. Remove (leave it at default) Code:
net_maxcleartime Code:
net_splitpacket_maxrate 50000 |
Re: About ping increasing (L4D2)
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