AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   Solved Round Started Event (https://forums.alliedmods.net/showthread.php?t=340580)

ghostdlr 11-25-2022 20:04

Round Started Event
 
What event can I use to detect when a new round starts?


I'm currently using eventTeamScore() but it triggers when a team wins (bomb exploded, bomb defused, all people died), not when the next round starts.

I found forward round_start() but it doesn't work...

jimaway 11-26-2022 10:23

Re: Round Started Event
 
https://forums.alliedmods.net/showthread.php?t=42159

ghostdlr 11-26-2022 15:33

Re: Round Started Event
 
Thanks. It works perfectly:

register_event("HLTV", "event_new_round", "a", "1=0", "2=0")


All times are GMT -4. The time now is 03:00.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.