Re: [CS:GO] Custom Radio Sounds [1.1.0 / 2019-04-18]
Thank you! Now it found all models in config.
Quote:
Originally Posted by rogeraabbccdd
(Post 2648370)
You have to remove your // in your grenade sound setting.
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I actually have two models, this one don't have sounds for that.
Another one has lines, but grenade responses still don't work even in latest version.
Code:
"Radio"
{
// Arctic
"models/player/custom_player/kuristaja/cso2/arctic/arctic.mdl"
{
"affirmative" "player/vo/phoenix/affirmative03.wav"
"agree" "player/vo/phoenix/agree03.wav"
"blinded" "player/vo/phoenix/blinded06.wav"
"bombtickingdown" "player/vo/phoenix/bombtickingdown04.wav"
"clear" "player/vo/phoenix/clear01.wav"
"clearedarea" "player/vo/phoenix/clearedarea02.wav"
"coveringfriend" "player/vo/phoenix/coveringfriend02.wav"
"coverme" "player/vo/phoenix/coverme03.wav"
"death" "player/vo/phoenix/t_death04.wav"
"defendingbombsitea" "player/vo/phoenix/defendingbombsitea02.wav"
"defendingbombsiteb" "player/vo/phoenix/defendingbombsiteb02.wav"
"disagree" "player/vo/phoenix/disagree01.wav"
"decoy" "player/vo/phoenix/t_decoy02.wav"
"grenade" "player/vo/phoenix/t_grenade04.wav"
"endclean" "player/vo/phoenix/radiobotendclean08.wav"
"endsolid" "player/vo/phoenix/radiobotendsolid01.wav"
"enemydown" "player/vo/phoenix/enemydown03.wav"
"enemyspotted" "player/vo/phoenix/radio_enemyspotted02.wav"
"fallback" "player/vo/phoenix/radiobotfallback01.wav"
"flashbang" "player/vo/phoenix/t_flashbang01.wav"
"followingfriend" "player/vo/phoenix/followingfriend05.wav"
"followme" "player/vo/phoenix/radio_followme03.wav"
"friendlyfire" "player/vo/phoenix/friendlyfire01.wav"
"getoutofthere" "player/vo/phoenix/bombtickingdown01.wav"
"goingtodefendbombsite" "player/vo/phoenix/goingtodefendbombsite03.wav"
"goingtoguardhostageescapezone" "player/vo/phoenix/goingtoguardhostageescapezone03.wav"
"goingtoplantbomb" "player/vo/phoenix/goingtoplantbomb03.wav"
"goingtoplantbomba" "player/vo/phoenix/goingtoplantbomba03.wav"
"goingtoplantbombb" "player/vo/phoenix/goingtoplantbombb01.wav"
"grenade" "player/vo/phoenix/t_grenade02.wav"
"heardnoise" "player/vo/phoenix/heardnoise03.wav"
"help" "player/vo/phoenix/help04.wav"
"hold" "player/vo/phoenix/radiobothold02.wav"
"incombat" "player/vo/phoenix/incombat03.wav"
"inposition" "player/vo/phoenix/inposition01.wav"
"killedfriend" "player/vo/phoenix/killedfriend04.wav"
"lastmanstanding" "player/vo/phoenix/lastmanstanding04.wav"
"letsgo" "player/vo/phoenix/radio_letsgo01.wav"
"locknload" "player/vo/phoenix/radio_locknload07.wav"
"lostenemy" "player/vo/phoenix/lostenemy01.wav"
"molotov" "player/vo/phoenix/t_molotov01.wav"
"needbackup" "player/vo/phoenix/radio_needbackup03.wav"
"negative" "player/vo/phoenix/negative01.wav"
"niceshot" "player/vo/phoenix/niceshot07.wav"
"onarollbrag" "player/vo/phoenix/onarollbrag12.wav"
"oneenemyleft" "player/vo/phoenix/oneenemyleft04.wav"
"onmyway" "player/vo/phoenix/onmyway02.wav"
"peptalk" "player/vo/phoenix/peptalk03.wav"
"pinneddown" "player/vo/phoenix/pinneddown02.wav"
"plantingbomb" "player/vo/phoenix/plantingbomb03.wav"
"regroup" "player/vo/phoenix/radiobotregroup03.wav"
"reportingin" "player/vo/phoenix/reportingin03.wav"
"requestreport" "player/vo/phoenix/requestreport03.wav"
"scaredemote" "player/vo/phoenix/scaredemote08.wav"
"smoke" "player/vo/phoenix/t_smoke03.wav"
"sniperkilled" "player/vo/phoenix/sniperkilled04.wav"
"sniperwarning" "player/vo/phoenix/sniperwarning02.wav"
"spottedloosebomb" "player/vo/phoenix/spottedloosebomb05.wav"
"takingfire" "player/vo/phoenix/radio_takingfire01.wav"
"thanks" "player/vo/phoenix/thanks04.wav"
"threeenemiesleft" "player/vo/phoenix/threeenemiesleft02.wav"
"twoenemiesleft" "player/vo/phoenix/twoenemiesleft03.wav"
"waitinghere" "player/vo/phoenix/waitinghere02.wav"
}
}
Debug message still returns empty buffer and sample vars.
Code:
text buf: , sample: mid 0, rid -1, model - models/player/custom_player/kuristaja/cso2/arctic/arctic.mdl
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