TF2 update broke sourcemod/metamod
Kind of surprised to be the first person mentioning this, but it seems like the latest tf2 update has broken sourcemod/metamod.
IServer->GetMapName() returns null and SetEntProp in Sourcemod causes a segfault. |
Re: TF2 update broke sourcemod/metamod
I'm guessing most tf2 community owners are sleeping or at work. Hopefully the SM crew will get this straighten out soon.
|
Re: TF2 update broke sourcemod/metamod
Yeah it's definitely the update, I've tried older versions of Sourcemod, none work ;/
It's pretty weird to see only vanilla servers on the server list |
Re: TF2 update broke sourcemod/metamod
Easy fix is to change your addons folder to like "addons1" and let the server come online. Im 33/33 just no sourcemod.
|
Re: TF2 update broke sourcemod/metamod
looks like more community servers are coming back up, awesome job SM crew as always.
|
Re: TF2 update broke sourcemod/metamod
Broken after latest TF2 update (16/09/2021)
23:48:47 sm exts load connect.ext.2.ep2v.dll Code:
23:48:47 [SM] Parsed custom gamedata override file: custom/connect.games.txt Using the latest snapshot version - connect-1.2.0-hg39-windows https://builds.limetech.io/?project=connect |
Re: TF2 update broke sourcemod/metamod
Quote:
|
Re: TF2 update broke sourcemod/metamod
Yes I am still getting seg fault with sourcemod-1.10.0-git6512-linux and mmsource-1.11.0-git1145-linux.
Update: woke up this morning.. and now servers seem fine with above..perhaps updater need to do its thing or something...anyhow seems to be "good" now... But yeah HLSW is broken it seems :(...why Valve |
Re: TF2 update broke sourcemod/metamod
Quote:
|
Re: TF2 update broke sourcemod/metamod
My server kept crashing after the update until I updated SourceMod and removed the Steamtools plugin.
|
All times are GMT -4. The time now is 19:31. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.