Removing clientside mutes against admins
So I'm trying to hack something together that's able to remove clientside mutes towards admins, in case they need to communicate to everyone - but I've had little luck getting it working as a novice to this.
Code:
public Action unmuteMeV(client, args) { Ideally I'd have it loop through every player and have them unmute the issuing admin, but right now I'm just trying to get it working at all. Depicted is me running a mute-check, attempting to unmute "cringe patrol", then checking again. https://i.imgur.com/FuDAKbv.png |
Re: Removing clientside mutes against admins
I doubt you can. I would say its done client side which you cant "hack".
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Re: Removing clientside mutes against admins
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Re: Removing clientside mutes against admins
The selfmute doesnt allege to change client side mutes, it simply replaces them as apparently having less steps.
Mutecheck, after checking the API can only get the mute status between two players. I stick to my original reply. |
Re: Removing clientside mutes against admins
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