Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
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Versus Saxton Hale! See changelist below for the recent changes! Remember to read about tf/addons/sourcemod/configs/saxton_hale/saxton_spawn_teleport.cfg ... Aaaaand the new Saxton Hale + Vagineer models, and convars for RTD and Goomba integration! Special thanks to thePFA for the HD Saxton Hale model, and "El Taco" for the head-hitbox Vagineer model. Already know what you're here for? (.smx + configs + source + new model files only) vsh155.zip - Fixed translation files - Fixed error causing typo Updated download for just the .smx: https://forums.alliedmods.net/showpo...&postcount=562 - Fixed rtd being required. (lol). Well over time I've noticed the plugin starting to get a little neglected and things breaking over time. Fixes/Updates do get released, but only in the form of scattered posts in the Not to mention, the installation instructions for that thread are a little bit... messy now. So I made a new thread and updated the plugin. Do note that I am a very novice programmer and am liable to make various mistakes, any feedback/testing of such mistakes is very helpful! I do apologize if I make a change that's unsatisfactory from any point of view, so if I do something bad, please do post about it here, perhaps with a suggestion of a better change. I cannot guarantee that I'm knowledgeable enough with Sourcemod to fix the plugin after Valve updates all the time, thus I thank the rest of the Alliedmodders for contributing their help ouo I mostly make changes to game balance, updating new weapons, and other important useful/aesthetic fixes. Note: I do have my own server and it is much further updated than this one. I will not be adding any/all of the changes from my private server to this one. Most of the things I release will be necessary bugfixes or necessary balance changes to make improvements for the VSH community overall. The reason I won't release a lot of my private work is simply that a lot of my changes are very hardcoded in my own plugin, and that I'm honestly kinda picky about what to release and what to keep 'unique' to my server. It's not that I like withholding content, if some things get requested I can probably throw them in anyway. I'd like to avoid scenarios where I push a balance change and it turns out that it wasn't so great of an idea and it causes complaints for other communities. (Wow, look at that market gardener). But, from time to time I still will push balance changes, and thus I am always grateful for feedback. What is this plugin? VSH is a full game modification that makes one player per round Saxton Hale (or a special boss). Armed with plenty of health and his bare hands, the player taking control of Saxton Hale must eliminate all of the enemy team to win, while they attempt to kill him. Old VSH thread Official TF Wiki article VSH Steam group TF2Data (Chdata's) Steam group Servers with this plugin Installation:
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Future Changes: (TODO)
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Cvars: You can find all the cvars in tf/cfg/sourcemod/SaxtonHale.cfg This spoiler box contains a list:
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Commands / Admin Commands: Usage: type on console, or type /command or !command in chat (for example: /hale)
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Maplist: The gamemode will activate on maps (or map prefixes "vsh_", etc) listed in tf/addons/sourcemod/configs/saxton_hale/saxton_hale_maps.cfg. In addition, quite a few koth maps feature spawn protection and doors that Hale cannot open. As such, you can place the map name in saxton_hale_doors.cfg in the same folder, and all doors on the map will be forced open. There's some half-done support for setting next map to "Hale mapname" instead of just "mapname" to force the next map to play VSH, but it's... bad. Placing the word "all" in either config will apply its effect to all maps. Additionally, there is a new config: tf/addons/sourcemod/configs/saxton_hale/saxton_spawn_teleport.cfg It is a list of maps in which the boss gets teleported back to spawn if he takes ANY damage from the map (via trigger_hurt). The boss can only teleport to his own spawn for the first 60 seconds (1 minute). After that he teleports to any spawn. HHH Teleports to spawns regardless of these settings, but only if the trigger_hurt does more than 250 damage. If this causes problems on any maps, please post about it in this thread. You can specify a prefix like ph_ or koth_ or vsh_ if you want, but this is not recommended. You cannot specify "all" because that will cause problems on maps like vsh_megaman6_b5d. FAQ:
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If you have any questions... first, re-read this entire post (I know it's a pain, but there's quite a few things you probably missed the first time around), and then and only then post in this thread. Do not add anybody on Steam for help with this plugin, and do not send private messages about help with this plugin (unless you fear for your server security by posting crash dumps or something). Some servers: * TF2Data Versus Saxton Hale IP: 72.5.195.104:27016 (Clicking the link will open TF2 and connect you to the server) * Many VSH servers: http://tf2stats.net/server_search/?s...&Search=Search * More VSH servers: http://www.gametracker.com/search/tf2/?query=vsh * TF2Data Community: http://steamcommunity.com/groups/tf2data Special thanks to... * Eggman - He made the plugin! * Flaminsarge - Cleaning up the plugin a lot and taking over its update maintenance. * Chdata - Cleaning up some stuff, updating some things, making balance changes, taking over its update maintenance. * nergal - Added some very nice features to the plugin and fixed important bugs. * fiagram * Powerlord - For the wearable items fix. * The Alliedmodders community. Wanna support us? - Play the gamemode! - Offer suggestions/balance changes/coding changes. - Donate to Chdata. (Funds will be used to continue running TF2Data community servers). All of these download mirrors may be outdated... so don't use them, download the full download from github below. Downloads: (vsh_resources.zip & vsh_fastdl_bz2.zip) VSH Resources: Mirror1 | Mirror2 | GDrive VSH BZ2: Mirror1 | Mirror2 | GDrive GitHub: https://github.com/Chdata/Versus-Sax...commits/master Full download: (includes all of the models/sounds/fastdl zips): - Under construction! |
Re: Versus Saxton Hale 1.43 - Now with collaboration! (Last updated 7/15/2014)
I guess I could have VSH on github even though I don't use VSH.
Edit: At this writing, I'm pushing vsh to github. https://github.com/WildCard65/Versus-Saxton-Hale Edit2: Github repo ready. Edit3: Travis building is set up. Edit4: To people who want to contribute to vsh repo, make PRs and make sure travis can build them. |
Re: Versus Saxton Hale 1.43 - Now with collaboration! (Last updated 7/15/2014)
Nice to see VSH is getting updated again :).
WildCard...the people who update VSH are supposed to create the repo...they should also have push access... |
Re: Versus Saxton Hale 1.43 - Now with collaboration! (Last updated 7/15/2014)
I just don't know anything about github or how it's useful.
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Re: Versus Saxton Hale 1.43 - Now with collaboration! (Last updated 7/15/2014)
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Re: Versus Saxton Hale 1.43 - Now with collaboration! (Last updated 7/15/2014)
Active devs of VSH
Me Flaminsarge nergal github? no clue! |
Re: Versus Saxton Hale 1.43 - Now with collaboration! (Last updated 7/15/2014)
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Re: Versus Saxton Hale 1.43 - Now with collaboration! (Last updated 7/15/2014)
Mines is Chdata
But I've never really used it. |
Re: Versus Saxton Hale 1.43 - Now with collaboration! (Last updated 7/15/2014)
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@FlaminSarge I need you to verify that your github name is FlaminSarge |
Re: Versus Saxton Hale 1.43 - Now with collaboration! (Last updated 7/15/2014)
I just converted all the tabs to spaces (plx use sublime text).
How can I update that on github? |
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