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-   -   [TUT] Fakemeta General Usage (https://forums.alliedmods.net/showthread.php?t=40211)

Hawk552 06-24-2006 21:30

[TUT] Fakemeta General Usage
 
This is a duplicate of the article I made in AMWiki at this URL:
http://wiki.tcwonline.org/index.php/...28AMX_Mod_X%29
Current FakeMeta and Old

FakeMeta used to be an internal mini-metamod inside AMX Mod X. This was removed in 1.50, and now only the module remains. The module is an entirely different concept, which extends Metamod HL1 programming powers to scripts.


About

FakeMeta is an extremely powerful module for AMX Mod X that effectively allows you to write Metamod plugins in Pawn.
Unlike Engine, FakeMeta uses no CPU if it is not told to do anything (other than to exist). For this reason, it is recommended to use FakeMeta over Engine. There is nothing in Engine that is not in FakeMeta -- while some functionality might be less abstracted, it is still achievable, and usually with more flexibility.


Engine vs. FakeMeta

Comparison between Engine and FakeMeta:
FakeMeta:
Code:
#include <amxmodx> #include <fakemeta>   public plugin_init() {     register_plugin("FakeMeta Test","1.0","Hawk552");         register_forward(FM_PlayerPreThink,"PreThink"); }   public PreThink(id) {     // here you would insert some code         return FMRES_IGNORED; }
Engine:
Code:
#include <amxmodx> #include <engine>   public plugin_init() {     register_plugin("FakeMeta Test","1.0","Hawk552"); }   public client_PreThink(id) {     // here you would insert some code         return; }
The "return FMRES_IGNORED" section will be covered later on this page.


General Functionality

FakeMeta also allows you to do other things, such as retrieve private data (using pev, set_pev / get_pdata_int, get_pdata_float, get_pdata_string, set_pdata_int, set_pdata_float, set_pdata_string), forcing DLL functions to be executed, as well as call Engine (not the module) functions.


Entvars

It is easy to read entvars in FakeMeta, however it can sometimes cause problems if not done correctly (which is why Engine is more commonly used). Entvars are variables in a player's edict structure (an edict is the basis for an entity).
Here is an example of how to retrieve the armor entvar from an entity in FakeMeta:
Code:
#include <amxmodx> #include <fakemeta>   public plugin_init() {     register_plugin("FakeMeta Test","1.0","Hawk552");         register_forward(FM_PlayerPreThink, "PreThink"); }   public PreThink(id) {     new value = pev(id,pev_armorvalue); // gets armor from client/entity         client_print(id,print_chat,"%i",value); // prints armor value to client         return FMRES_IGNORED; }
DLL / Engine Function Usage

In DLLs and the Engine, there are functions that are called when certain events happen. These can be forced to be called through FakeMeta. Here is a general example:
Code:
#include <amxmodx> #include <fakemeta>   public plugin_init() {     register_plugin("FakeMeta Test","1.0","Hawk552");         register_forward(FM_PlayerPreThink,"PreThink"); }   public PreThink(id) {     dllfunc(DLLFunc_RegisterEncoders);         return FMRES_IGNORED; }
Refer to the end of the line while viewing the DLLFunc and EngFunc sections, as there is usually some description of paramaters, such as edict_t *p_Entity or void. void generally refers to no parameters, while edict_t *p_Entity means the entity id, so the first parameter in the function would be the entity to call the function onto.


Return Values

There are 4 return values in FakeMeta:
  • FMRES_HANDLED --> Something was done in this function, but call the one in the DLL / Engine anyways.
  • FMRES_SUPERCEDE --> Prevent function in DLL / Engine from being called.
  • FMRES_IGNORED --> Call original function.
  • FMRES_OVERRIDE --> Call original function, but change return value.

Constants / General

A list of general constants and usage can be found on this page: http://www.amxmodx.org/funcwiki.php?go=module&id=16

Rolnaaba 07-09-2006 15:37

Re: Fakemeta General Usage
 
nice hawk this is helpful and has helped me to achieve a higher understanding of something i didn't understand thank you
/bow

Hawk552 08-27-2006 10:04

Re: Fakemeta General Usage
 
Quote:

Originally Posted by nver_been_hit (Post 373738)
I want to start scripting in fakemeta , but where can I get some more info on fakemetas useage, and more functions ? The list of the functions dont have much info .

Reading plugins that use it is probably the best way. This is just an introduction and doesn't really cover anything very advanced.

Bad_Bud 10-15-2006 20:22

Re: Fakemeta General Usage
 
So in essence, anything that can be called in engine.inc can be called from fakemeta?

What would be an example of a killblocking function that uses fakemeta instead of client_kill(id)?

Zenith77 10-15-2006 20:23

Re: Fakemeta General Usage
 
Everything and more.

Hawk552 10-15-2006 21:06

Re: Fakemeta General Usage
 
Quote:

Originally Posted by Bad_Bud (Post 391557)
So in essence, anything that can be called in engine.inc can be called from fakemeta?

What would be an example of a killblocking function that uses fakemeta instead of client_kill(id)?

Ask somewhere else next time, but for now:

Code:

// in plugin_init:
register_forward(FM_ClientKill,"ForwardClientKill")

Code:

public ForwardClientKill(id)
{
    // return FMRES_IGNORED /* lets kill go through */
    return FMRES_SUPERCEDE /* blocks kill */
}


Bad_Bud 10-15-2006 23:03

Re: Fakemeta General Usage
 
Fakemeta is quite strange indeed...

SweatyBanana 10-16-2006 00:46

Re: Fakemeta General Usage
 
Don't spam.

10Stars 10-16-2006 00:47

Re: Fakemeta General Usage
 
Quote:

Originally Posted by Bad_Bud (Post 391634)
Fakemeta is quite strange indeed...

You dont even know what fakemeta is for.

k007 10-16-2006 20:17

Re: Fakemeta General Usage
 
im not sure if this is the right place but is it possible somehow register a touch like in engine or something


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