[TF2] Unlimited Buildings (But with PDA this time)
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https://wiki.teamfortress.com/w/imag...20120108220755https://wiki.teamfortress.com/w/imag...20120108220755 Thanks to Pelipoika You tought engineer was OP ? Oh.... Pelipoika certainly did 99% of the work. Anyway, the video is clear enough, I guess. No commands, no need to do anything else then spamming your god damn PDA ! Let's show to those spies who is the REAL boss ! Also, a file is created with all the convar inside the cfg/sourcemod folder. Please, take a look. Also, the plugin create two bot wich are required for the plugin to work. Long story short, your sentries get possesed by the bot while you try to build another one. Installation : 1) Put the smx file in the folder like always. 2) Put the txt file (tf2.setbuilder.txt) in your gamedata folder. 3) Restart server OR change the map OR load the plugin like this sm plugins load "TF2_Unlimited_Buildings" Config file is created at the first start of the plugin in cfg/sourcemod folder : TF2_UnlimitedBuildings.cfg Note : I bet you want to check this one too : https://forums.alliedmods.net/showthread.php?p=1907550 |
Re: [TF2] Unlimited Buildings (But with PDA this time)
Makes the server crash for me after 13 buildings
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Re: [TF2] Unlimited Buildings (But with PDA this time)
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The entity itself you can spawn until you can see nothing but sentries, but building it this way makes the game set you as it's owner, and tracks it relative to you, the game can only handle this for so long/much |
Re: [TF2] Unlimited Buildings (But with PDA this time)
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Re: [TF2] Unlimited Buildings (But with PDA this time)
Hi Arkarr,
I got error message. L 07/14/2016 - 18:10:33: [SM] Plugin encountered error 25: Call was aborted L 07/14/2016 - 18:10:33: [SM] Native "SetFailState" reported: Failed To create SDKCall for CTFPlayer::RemoveObject signature L 07/14/2016 - 18:10:33: [SM] Displaying call stack trace for plugin "tf2_Unlimited_Buildings.smx": L 07/14/2016 - 18:10:33: [SM] [0] Line 37, D:\TF2server\tf\addons\sourcemod\scripting\tf 2_Unlimited_Buildings.sp::OnPluginStart() |
Re: [TF2] Unlimited Buildings (But with PDA this time)
Gamedata updated, reinstal it and should be okay.
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Re: [TF2] Unlimited Buildings (But with PDA this time)
this should support wrangle all the things so you wrangle all your own stuff automaticlaly
you know, the one by flaminsarge |
Re: [TF2] Unlimited Buildings (But with PDA this time)
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Re: [TF2] Unlimited Buildings (But with PDA this time)
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but make me crash too bcoz too many building....:oops: can you make a MAX building counter in current server?? |
Re: [TF2] Unlimited Buildings (But with PDA this time)
Right... I forgot that. I will edit my message when this will be fixed.
EDIT: Fixed. |
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