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-   -   [Question]Difference between SourceMM Plugins & Soucepawn? (https://forums.alliedmods.net/showthread.php?t=54360)

DiscoBBQ 04-23-2007 18:12

[Question]Difference between SourceMM Plugins & Soucepawn?
 
Hey guys;
Whats the difference between the plugins in this sourcepawn subfourm and the one labled SourceMM Plugins and stuff with all the .dll's and cpp opposed to these (mostly) 1 file plugins?

API 04-23-2007 19:35

Re: [Question]Difference between SourceMM Plugins & Soucepawn?
 
SourcePawn is parsed by a SourceMM plugin called SoureMod. They both can do alot, but SourcePawn is easier for management... the .smx files are linux and windows compatible, so if you are coding you don't have to worry as much about the technical stuff.

FlyingMongoose 04-24-2007 20:14

Re: [Question]Difference between SourceMM Plugins & Soucepawn?
 
SourcePawn is the scripting language for the SourceMod Scripting API into SourceMM.

It allows you to script plugins, as opposed to write whole C++ programs...basically it's the lazy man's plugin writing app...I don't think I can put it any better ;).

cybermind 04-24-2007 22:57

Re: [Question]Difference between SourceMM Plugins & Soucepawn?
 
Compare Half-Life's AMXModx (SourceMod) to MetaMod (SourceMM)


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