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-   -   Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017 (https://forums.alliedmods.net/showthread.php?t=273018)

addons_zz 10-10-2015 22:31

Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
 
1 Attachment(s)
Addons zz's Multi-Mod Plugin v2.0
Release: 10.10.2015 | Last Update: 02.02.2017


Contents' Table
  1. Introduction
  2. Requirements and Commands
  3. Installation
  4. Profiler Benchmark
  5. Change Log
  6. Credits
  7. TODO
  8. Downloads:
    1. Development Versions
    2. Old Versions Downloads
    3. Latest Release Download

The "Addons zz's Multi-Mod Plugin" is my multi-mod plugin configuration for amxmodx and contains
numerous mods and comes standard configured for maximum performance and server control.

This is a Alpha version. This Alpha software can be unstable, see TODO section for more information.
As Alpha software may not contain all of the features that are planned for the final version, see TODO
section for features that are planned for the final version.

http://addons.zz.mu/recursos/2015-10...andMenuNew.jpg

Click here to see all servers using this configuration.



********************** Introduction Go Top *******************************

You will have a new plugins list beyond you own "plugins.ini" at "yourGameMod/addons/amxmodx/configs".
This will be "plugins-ultra.ini", too at "yourGameMod/addons/amxmodx/configs". It contains the descriptions
of all plugins at this Multi-Mod_Plugin. There you can active or deactivate then as you usually do
at your own "plugins.ini.

This Multi-Mod_Plugin comes with the following Mods installed and configured:
  • Trouble in Terrorist Town (TTT Mod)
  • CS-DM (DeathMatch)
  • Catch Mod
  • Dragon Ball Mod
  • Gun Game Mod
  • Hide N Seek Mod
  • Just Capture The Flag
  • Knife Arena Mod
  • Predator Mod_b2
  • Super Heros
  • Surf Mod
  • Warcraft Ultimate Mod 3
  • Zombie Money Mod
  • Zombie Pack Ammo Mod
  • AIO (All-In-One) Winter Plugin


********************** Requirements and Commands Go Top ******

Server's Requirements:
  1. Amx Mod X 1.8.2
  2. Tested under Counter-Strike and Counter-Strike: Condition Zero

Cvars:
You can see and configure the default cvars at "yourGameMod/addons/amxmodx/configs/amxx_ultra.cfg" file.

Commands:
See here the big list of commands actually activated. To see the new ones after active a plugin, just type
"amx_help" or "amxx cvars" without quotos at your server's console, to see the commands and cvars of all
plugins activated.

If you enter at a new map, like "zm_*" maps for zombie plague mod, the Zombie Mod is activated automatically.
If you was using some other mod, it automatically deactivate when you are at "zm_*" maps. When you leave
the "zm_*" map, the Zombie Mod is deactivated automatically, and you last mod is activated automatically,
if there was an active mod before you enter at the "zm_*" map.

The same happens to "catch_*" and "surf_*" maps. If want to disable that feature, go to the folder
"yourGameMod/addons/amxmodx/configs/maps/" and rename the files "plugins-catch.ini", "plugins-surf.ini"
and "plugins-zm.ini" to "old_plugins-catch.ini", "old_plugins-surf.ini" and "old_plugins-zm.ini",
respectively. If you want to enable that feature again, "rename them" back.

Example of "amx_setmod help 1":
HTML Code:

amx_setmod help 1                | To show this help.
amx_setmod disable 1            | To deactivate any active Mod.
amx_votemod                      | To force a votemod.
say_team nextmod                | To see which is the next mod.
say currentmod                  | To see which is the current mod.
say votemod                      | To try start a vote mod.
say_team votemod                | To try start a vote mod.
amx_setmod csdm 1                | to use CS-DM (DeathMatch)
amx_setmod catch 1              | to use Catch Mod
amx_setmod dragon 1              | to use Dragon Ball Mod
amx_setmod gungame 1            | to use Gun Game Mod
amx_setmod hiden 1              | to use Hide N Seek Mod
amx_setmod jctf 1                | to use Just Capture The Flag
amx_setmod knife 1              | to use Knife Arena Mod
amx_setmod predator 1            | to use Predator Mod_b2
amx_setmod shero 1              | to use Super Heros
amx_setmod surf 1                | to use Surf Mod
amx_setmod warcraft 1            | to use Warcraft Ultimate Mod 3
amx_setmod zp50Money 1          | to use Zombie Mod with Money
amx_setmod zp50Ammo 1            | to use Zombie Mod with AmmoPacks
amx_setmod ttt 1                | to use Trouble in Terrorist Town
amx_setmod deathrun 1            | to use Deathrun Mod


******************************** Installation Go Top **********************

1. Download the files "Multi-Mod_Plugin-XXX.zip" and "plugin_resources.zip" at Downloads section.

2. Then take the contents at the folder "Multi-Mod_Plugin-XXX" inside "Multi-Mod_Plugin-XXX.zip"
and the contents at "plugin_resources.zip" to your GameMod folder, replacing the existents files.
GameMod Examples: czero, cstrike, ...

3. Go to yourGameMod/addons/amxmodx/scripting/ and compile all files and take the compiled files
at the folder yourGameMod/addons/amxmodx/scripting/compiled/ to your plugins' folder usually at
yourGameMod/addons/amxmodx/plugins/. Note: To compile all files at your scripting/ folder, just
run "compile.exe" (windows) or compile.sh (linux/mac).

4. Edit the "plugins-ultra.ini" file at yourGameMod/addons/amxmodx/configs/ folder, to your own taste.

5. If you want to, learn how to configure your own mods here.


******************************** Profiler Benchmark *****************************************



******************************** TODO Go Top *********************************

Code:

* Compile a good map pack and good mapcycles for each mods, weeks days and to default one.
 * Realise server benchmarks/profiler against a default AMXX Default install.
 * Find plugins which are leaking server's and client's performance and ping.
 * Remove, fix or substitute plugins bad coded which are leaking server's and client's performance and ping.
 * The mod CSDM Mod is crashing the server after 400 or 600 server change levels.
 * Test the Jailbreak mod.
 * Install SoccerJam mod.
 * Install Halloween Mod 2015.
 * Install Battlefield 2: Rank Mod by pRED*


******************************** Change Log Go Top ***********************

2017-02-02 | v2.0.1
  1. Few bug fixes and updated Galileo to its latest version.
  2. Installed the Jailbreak (not tested).
  3. Added missing updates from the last version.

2016-03-28 | v1.0-alpha2
  1. Installed the new MOD TTT, Trouble in Terrorist Town.
  2. Updated the Galileo, DragonBall Mod and Multi-Mod Manager to its latest version.
  3. Installed the new Deathrun mod.
  4. Installed hideNseek mod recommended complementary plugins as blockmarker.
  5. Installed AIO (All-In-One) Winter Plugin.
  6. Installed the game accuracy fix plugin.
  7. Adjusted the 'plugin-ultra.ini' file to use a mono-spaced font.
  8. Fixed the 'commandmenu.txt' broken menus/features.

2015-10-30 | v1.0-alpha1.hotfix4
  1. Disable the plugin the plugin "GHW_Weapon_Replacement.sma" due to became the server irresponsible.

2015-10-14 | v1.0-alpha1.hotfix3
  1. Updaded galileo_reloaded.sma to newer version.
  2. Fixed cs_rio map crashing czero server's due 512 GoldSrc models limit.
  3. Fixed Superheros Mod crashing czero server's due 512 GoldSrc models limit.

2015-10-10 | v1.0-alpha1.hotfix2
  1. Fixed misssing include at addons_zz_info.sma

2015-10-10 | v1.0-alpha1
  1. Initial alpha release.


******************************** Credits Go Top *******************************

These mods and plugins was originally written by hundreds and hundreds of people
all around the world. Now, after lot work from everybody, it is easy to install and use them.
Hence, that are a lot of credits, so just read its own source code doc to heads up.


******************************** Downloads Go to top *************************

Development Versions: Go to top

Here you can see what is going on the latest unreleased version over development at:
Github
http://i.imgur.com/TWUBJiH.png
https://github.com/addonszz/Multi-Mod_Plugin/commits/master

And this is a direct link to always to download the latest unreleased changes you see on the above link:
https://github.com/addonszz/Multi-Mod_Plugin/archive/master.zip

Note that these versions above are probably not tested or maybe not stable as the Latest Release
Download
below.


Old Versions Downloads: Go to top

https://github.com/addonszz/Multi-Mod_Plugin/releases
Code:

v1.0-alpha1.hotfix4: Multi-Mod_Server-master.zip (2.82 MB, 76  views)
v1.0-alpha1.hotfix3: Multi-Mod_Plugin-master.zip (2.82 MB, 43  views)
v1.0-alpha2        : Multi-Mod_Plugin-master.zip (3.23 MB, 134 views)

Latest Release Download: Go to top

wickedd 10-10-2015 23:49

Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
 
Why did you post this shit here?

addons_zz 10-10-2015 23:55

Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
 
Because I liked the bbcode.

Depresie 10-11-2015 00:06

Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
 
i don't think is a good ideea mixing so many modes in one server...

addons_zz 10-11-2015 00:21

Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
 
Quote:

Originally Posted by Depresie (Post 2351904)
i don't think is a good ideea mixing so many modes in one server...

Wow, it's works wonderfully, just depends how you do it. I developed a new plugin, which I just released that does that.

It is like there is just only one mod, or even none, if none mod is not active (you just can enable one at time, never more, the manager plugin dont let you do it).

My server's problem is that I like to use a lot of plugins, like golden weapons, pain_shock_free, round_terminator, infinity_money, and the list goes on. Then I think that so much plugin could cause lag. Or not. But if it can, I am going after that ones who cause bad performance, hence remove or substitute or optimize them.

Freezo Begin 10-11-2015 07:31

Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
 
Well i think it's a good idea, thanks for your efforts ;).

addons_zz 10-11-2015 07:40

Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
 
Quote:

Originally Posted by Freezo Begin (Post 2352014)
Well i think it's a good idea, thanks for your efforts ;).

Thank you very much, after the first post.

Depresie 10-11-2015 08:59

Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
 
im talking about changing the server's game mode every one map...

addons_zz 10-11-2015 09:37

Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
 
Quote:

Originally Posted by Depresie (Post 2352042)
im talking about changing the server's game mode every one map...

It is not intend to that, but you want you can. But there is these cvars from the "Multi-Mod Manager" for such worries:

Quote:

// enable (1) or disable (0) end map multi-mod voting.
amx_multimod_endmapvote 0

// enable (1) or disable (0) multi-mod voting (say votemod).
amx_multimod_voteallowed 1
You can see and configure the default cvars at "yougamemod/addons/amxmodx/configs/amxx_ultra.cfg"
file.

You can limit too, the number of vote options, commenting the mods at the file
"yougamemod/addons/amxmodx/configs/multimod/multimod.ini":
Quote:

[CS-DM (DeathMatch)]:[csdm]:
;[Catch Mod]:[catch]:
;[Dragon Ball Mod]:[dragon]:
[Gun Game Mod]:[gungame]:
;[Hide N Seek Mod]:[hiden]:
[Just Capture The Flag]:[jctf]:
;[Knife Arena Mod]:[knife]:
;[Predator Mod_b2]:[predator]:
;[Super Heros]:[shero]:
;[Surf Mod]:[surf]:
;[Warcraft Ultimate Mod 3]:[warcraft]:
[Zombie Money Mod]:[zp50Money]:
;[Zombie Pack Ammo Mod]:[zp50Ammo]:

;[Mode Name]:[shortModName]:
But the admin still can active any mod by command line, even if it is not at multimod.ini above:

Quote:

* Command 'amx_setmod modShortName <1 or 0>', to enable the mod "modShortName" as csdm,
starting a vote map (1) or not (0), right after. This command can only active mods loaded from
"multimod.ini" file, and needs an admin level ADMIN_CFG.

* Command 'amx_setmods modShortName <1 or 0>', to enable the mod "modShortName" as surf,
restarting (1) or not (0) the server immediately, silently. This command can active any mod installed
at the server, and it needs an admin level ADMIN_CVAR.
But the admin can always still forcing a vote mod, of the loaded mods from multimod.ini, by command line:
Quote:

//Admin only command to launch MOD voting
amx_votemod
And if you don't want the mod by map type as "zm_*" feature, just disable it:

Quote:

Go to the folder
"yourgamemod/addons/amxmodx/configs/maps/" and rename the files "plugins-catch.ini", "plugins-surf.ini"
and "plugins-zm.ini" to "old_plugins-catch.ini", "old_plugins-surf.ini" and "old_plugins-zm.ini",
respectively. If you want to enable that feature again, "rename them" back.

SkumTomteN 10-22-2015 11:26

Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
 
Quote:

Originally Posted by Depresie (Post 2351904)
i don't think is a good ideea mixing so many modes in one server...

Why wouldnt it?, the plugins are loaded on each map only, not at the same time.

addons_zz 10-22-2015 13:47

Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
 
Quote:

Originally Posted by SkumTomteN (Post 2355621)
Why wouldnt it?, the plugins are loaded on each map only, not at the same time.

Quote:

Originally Posted by Depresie (Post 2352042)
im talking about changing the server's game mode every one map...

Quote:

Originally Posted by addons_zz (Post 2352052)
It is not intend to that, but you want you can. But there is these cvars from the "Multi-Mod Manager" for such worries:

Quote:

// enable (1) or disable (0) end map multi-mod voting.
amx_multimod_endmapvote 0

// enable (1) or disable (0) multi-mod voting (say votemod).
amx_multimod_voteallowed 1
You can see and configure the default cvars at "yougamemod/addons/amxmodx/configs/amxx_ultra.cfg"
file.

Happy ending :fox:

addons_zz 10-30-2015 20:03

Re: Addons zz's Multi-Mod Server | Last Update: 30/10/2015
 
Critical Error

Disable the plugin the plugin "GHW_Weapon_Replacement.sma" at "./configs/plugins-ultra.ini" because it causes the server start using 100% CPU, then became irresponsible. This just happens after 10 or 100 server change levels.

I don't know why it does that, may be it is a bad model, or is some incompatibility with another plugin. This fix will enter at my task queue with low priority to fix. But when i put to repair this, I will test if it is a models problem and if not, I will report its problems details the the original plugins author. But if he is not inactive, I will find out another plugin that does it, or take over that plugin, or deprecate that feature.

Update:
The newer version just released "2015-10-30 | v1.1-alpha1.hotfix1" does not contain the plugin "GHW_Weapon_Replacement.sma".

addons_zz 03-28-2016 10:37

Re: Addons zz's Multi-Mod Server | Last Update: 28/30/2016
 
Released a newer version:

HTML Code:

2016-03-28 | v1.0-alpha2

 * Installed the TTT Mod, Trouble in Terrorist Town Mod.
 * Updated the Galileo, DragonBall Mod and Multi-Mod Manager to its latest version.
 * Installed the Deathrun mod.
 * Installed hideNseek mod recommended complementary plugins as blockmarker.
 * Installed AIO (All-In-One) Winter Plugin.
 * Installed the game accuracy fix plugin.
 * Adjusted the 'plugin-ultra.ini' file to use a mono-spaced font.
 * Fixed the 'commandmenu.txt' broken menus/features.


Alber9091 10-10-2016 11:26

Re: Addons zz's Multi-Mod Plugin v1.0-alpha2 | Last Update: 28.03.2016
 
This Plugin, should be restored ..!! :-/
Sorry for useless comment ..!! But I guess because of ignorance given to it. I had to reply ..!! :-(
May be its good and nice plugin or I'm fan of addons_zz ;p

addons_zz 10-10-2016 11:46

Re: Addons zz's Multi-Mod Plugin v1.0-alpha2 | Last Update: 28.03.2016
 
Quote:

Originally Posted by Alber9091 (Post 2460887)
This Plugin, should be restored ..!! :-/

I restored it, but it won a new name:

http://i.imgur.com/gu1fhHE.png

EFFx 10-12-2016 12:34

Re: Addons zz's Multi-Mod Plugin v1.0-alpha2 | Last Update: 28.03.2016
 
I love this plugin, is possible add a new mod like Furien Mod?

addons_zz 10-12-2016 12:48

Re: Addons zz's Multi-Mod Plugin v1.0-alpha2 | Last Update: 28.03.2016
 
So,
Quote:

Originally Posted by EFFx (Post 2406223)
This mod version is unapproved, tell me if you want a good furien mod.

If if find good one, sure. This is the current TODO list:

Code:

* Compile a good map pack and good mapcycles for each mods, weeks days and to default one.
 * Fix the CSDM Mod is crashing the server after 400 or 600 server change levels.
 * Install jailbreak, SoccerJam mod.
 * Install Halloween Mod 2015.
 * Install Battlefield 2: Rank Mod by pRED*
 * Install the Voley Ball Mod [ 1.1 ] - https://forums.alliedmods.net/showthread.php?t=137406
 * Played Time: Extended v1.0 - https://forums.alliedmods.net/showthread.php?t=201869
 * American Football Mod V.7.0 - https://forums.alliedmods.net/showthread.php?t=63165
 * Install a new mod like Furien Mod - https://forums.alliedmods.net/showthread.php?t=128967


EFFx 10-12-2016 13:41

Re: Addons zz's Multi-Mod Plugin v1.0-alpha2 | Last Update: 28.03.2016
 
I was talking about Kia's furien ma frend.
Much peoples dont want/dont know how to install new items at menu/edit Connor's Furien mod.

addons_zz 10-12-2016 13:44

Re: Addons zz's Multi-Mod Plugin v1.0-alpha2 | Last Update: 28.03.2016
 
Quote:

Originally Posted by ANTICHRISTUS (Post 2088697)
there are two furien plugins here, one in the trash and the other one unapproved. check if this version is the same as here, and make your request more clear.

ps. the two respective authors don't want to be Private Messaged for anything. good luck :).

That was your message on the kia's furien mod: https://forums.alliedmods.net/showth...23#post2406223


Update:

If you were still asking about whether you can or not install the furien mod on this, is YES.
You can install anything you or I want to, but I am taking care to just not install bad/broken plugins on this.

Depresie 10-12-2016 20:15

Re: Addons zz's Multi-Mod Plugin v1.0-alpha2 | Last Update: 28.03.2016
 
Looking back to this, i think what you did is nice, requires some hard work...
But IMHHO ( In my honestly hater opinion )

You should resume to simpler game modes

Deathmatch, GunGame, Classic

Also, maybe consider a simplified version of Zombie , Furien, Hns, Surf ( Without custom items etc etc )

Well at least that what i would do, but hey, it's up to you, just wanted to share my honestly hating simplificist opinion

addons_zz 10-12-2016 21:56

Re: Addons zz's Multi-Mod Plugin v1.0-alpha2 | Last Update: 28.03.2016
 
Thank you all,

I prefer to keep it simple because it is easier to provide high quality work.
On this install there are several mods, but also several plugins which are not mod dependent,
i.e., they may be use for casual/4fun. By default, all extra stuff are disabled and if you browse
the config file, you may enable what you like most for extra casual stuff.

Basically, if something is installed, is because it should a good work.
But on the beginning like 5 years ago I installed some plugins which does not looks good as this:
Code:
// With this plugin on your server, the deagle has other skin and shakes When attack. Also, // at a headshot kill with the red thunder appears on the left of the screen and random effect // sre apply to victim. If a player makes x headshot kills with (cvar), the lighting is dark map // for x seconds and the hudmessage with name: Deagle Warrior appears on the left of the // screen (cvar). Some effects with deagle, obs bug: cs can do the crash out of nowhere, one time or another. ;deagle_power.amxx
I should remove this plugin, or fix the bug.

addons_zz 02-02-2017 18:18

Re: Addons zz's Multi-Mod Plugin v2.0 | Last Update: 02.02.2017
 
Released new version:

2017-02-02 | v2.0
  1. Few bug fixes and updated Galileo to its latest version.
  2. Installed the Jailbreak (not tested).

shehzad1234 04-10-2017 14:41

Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
 
addons_zz please contact me on facebook

https://www.facebook.com/cs1.6zaidyshehzad

feruchio 04-16-2017 12:09

Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
 
Can you make possible my server mod to appear in this plugin?:)

addons_zz 04-16-2017 12:26

Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
 
Which one is your mod?

You can add as many mods as you want to on this collection. Do you mean, you want to distribute your mod installed by default here?

feruchio 04-17-2017 04:03

Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
 
Yes I meant by default, you to add it so everyone can use of mine work, and somehow help out this genre of server. My mod is cars and fun in general and I would be happy to help adding it to this plugin. :)

addons_zz 04-17-2017 15:19

Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
 
To add your mod, you need to know how to use git. Then you can:
  1. Fork this project at `github`
  2. Learn how to install new mods on this package on the `multimod plugin`
  3. Install your mod at the folder `plugins`
  4. And to do a pull request.
I wrote a few more details teaching how to contribute to the AMXX 183 development, you can see it.
Otherwise you can tell me how to install your mod and when I have some free time next month, I can install it.

sangr 05-08-2019 20:56

Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
 
Hello, I really liked this mod but it does not work for me, I did everything you did and it did not work, I wanted to know if you could help me put it on my server, I can pay you if you need it, or if you can do a tutorial explained to me :), I wait for your answer

divajsz 10-28-2022 18:39

Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
 
Hi All

I wanted to start from newly downloaded hlds for linux and I installed metamod-p1.21p38 and then amxmodx1.8.2, and gore mod, podbot, and I was following my list where multimod was the next. I have installed this package and now the server goes segmentation fault after a couple of minutes.

What as far as I've seen that everything is working, like sounds etc seems to be working but now this segmentation fault needs to be solved.

How can i help get this fixed?

I'll try to disable podbot and gore for next round but server is unpopulated so it will be hard to test without other players.

Thanks for the help anyway

addons_zz 10-28-2022 20:16

Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
 
Quote:

Originally Posted by divajsz (Post 2791754)
Hi All
I have installed this package and now the server goes segmentation fault after a couple of minutes.

I would advise eliminating things. i.e, disable podbot and see if the server still segfaults.
  1. I would start disabling the csdm module and orpheu.
  2. Perhaps the version of amxxmod is too old for the latest HLDS server (I am not sure if there are any HLDS new versions since I used this)
  3. Maybe there is some problem with metamod-p1.21p38 (and the csdm module or orpheu, then, try disabling csdm and and orpheu).

Segfault should be related to some `.dll` file used. Usually, no `.amxx` do a segmentation fault. Then, it should be on some `.dll` shipped with this mod and is incompatible with some `.dll` you already have. I think that with `orpheu` is quite simple to some `.amxx` plugin segfault HLDS as use uses memory offsets or something like that to change HLDS values. And using an HLDS with an incompatible `orpheu` version is almost certain to segfault.

addons_zz 10-29-2022 13:11

Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
 
\* Correction. When I said .dll, I meant dynamic library, which has the extension .dll on windows and .so on Linux (which is your case).

divajsz 11-03-2022 17:17

Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
 
Well I tried to disable Orpheu but the most interesting thing is that it was not in the modules.ini :/ is it a common thing to load whatever it is there in modules folder ?

btw I compiled all plugins if it matters

fysiks 11-03-2022 23:42

Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
 
Quote:

Originally Posted by divajsz (Post 2792073)
Well I tried to disable Orpheu but the most interesting thing is that it was not in the modules.ini :/ is it a common thing to load whatever it is there in modules folder ?

Modules load automatically if a plugin needs it.


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