Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
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Addons zz's Multi-Mod Plugin v2.0
Release: 10.10.2015 | Last Update: 02.02.2017 Contents' Table
The "Addons zz's Multi-Mod Plugin" is my multi-mod plugin configuration for amxmodx and contains numerous mods and comes standard configured for maximum performance and server control. This is a Alpha version. This Alpha software can be unstable, see TODO section for more information. As Alpha software may not contain all of the features that are planned for the final version, see TODO section for features that are planned for the final version. http://addons.zz.mu/recursos/2015-10...andMenuNew.jpg Click here to see all servers using this configuration. ********************** Introduction Go Top ******************************* You will have a new plugins list beyond you own "plugins.ini" at "yourGameMod/addons/amxmodx/configs". This will be "plugins-ultra.ini", too at "yourGameMod/addons/amxmodx/configs". It contains the descriptions of all plugins at this Multi-Mod_Plugin. There you can active or deactivate then as you usually do at your own "plugins.ini. This Multi-Mod_Plugin comes with the following Mods installed and configured:
********************** Requirements and Commands Go Top ****** Server's Requirements:
Cvars: You can see and configure the default cvars at "yourGameMod/addons/amxmodx/configs/amxx_ultra.cfg" file. Commands: See here the big list of commands actually activated. To see the new ones after active a plugin, just type "amx_help" or "amxx cvars" without quotos at your server's console, to see the commands and cvars of all plugins activated. If you enter at a new map, like "zm_*" maps for zombie plague mod, the Zombie Mod is activated automatically. If you was using some other mod, it automatically deactivate when you are at "zm_*" maps. When you leave the "zm_*" map, the Zombie Mod is deactivated automatically, and you last mod is activated automatically, if there was an active mod before you enter at the "zm_*" map. The same happens to "catch_*" and "surf_*" maps. If want to disable that feature, go to the folder "yourGameMod/addons/amxmodx/configs/maps/" and rename the files "plugins-catch.ini", "plugins-surf.ini" and "plugins-zm.ini" to "old_plugins-catch.ini", "old_plugins-surf.ini" and "old_plugins-zm.ini", respectively. If you want to enable that feature again, "rename them" back. Example of "amx_setmod help 1": HTML Code:
amx_setmod help 1 | To show this help. ******************************** Installation Go Top ********************** 1. Download the files "Multi-Mod_Plugin-XXX.zip" and "plugin_resources.zip" at Downloads section. 2. Then take the contents at the folder "Multi-Mod_Plugin-XXX" inside "Multi-Mod_Plugin-XXX.zip" and the contents at "plugin_resources.zip" to your GameMod folder, replacing the existents files. GameMod Examples: czero, cstrike, ... 3. Go to yourGameMod/addons/amxmodx/scripting/ and compile all files and take the compiled files at the folder yourGameMod/addons/amxmodx/scripting/compiled/ to your plugins' folder usually at yourGameMod/addons/amxmodx/plugins/. Note: To compile all files at your scripting/ folder, just run "compile.exe" (windows) or compile.sh (linux/mac). 4. Edit the "plugins-ultra.ini" file at yourGameMod/addons/amxmodx/configs/ folder, to your own taste. 5. If you want to, learn how to configure your own mods here. ******************************** Profiler Benchmark ***************************************** ******************************** TODO Go Top ********************************* Code:
* Compile a good map pack and good mapcycles for each mods, weeks days and to default one. ******************************** Change Log Go Top *********************** 2017-02-02 | v2.0.1
2016-03-28 | v1.0-alpha2
2015-10-30 | v1.0-alpha1.hotfix4
2015-10-14 | v1.0-alpha1.hotfix3
2015-10-10 | v1.0-alpha1.hotfix2
2015-10-10 | v1.0-alpha1
******************************** Credits Go Top ******************************* These mods and plugins was originally written by hundreds and hundreds of people all around the world. Now, after lot work from everybody, it is easy to install and use them. Hence, that are a lot of credits, so just read its own source code doc to heads up. ******************************** Downloads Go to top ************************* Development Versions: Go to top Here you can see what is going on the latest unreleased version over development at: Github http://i.imgur.com/TWUBJiH.png https://github.com/addonszz/Multi-Mod_Plugin/commits/master And this is a direct link to always to download the latest unreleased changes you see on the above link: https://github.com/addonszz/Multi-Mod_Plugin/archive/master.zip Note that these versions above are probably not tested or maybe not stable as the Latest Release Download below. Old Versions Downloads: Go to top https://github.com/addonszz/Multi-Mod_Plugin/releases Code:
v1.0-alpha1.hotfix4: Multi-Mod_Server-master.zip (2.82 MB, 76 views)
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Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
Why did you post this
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Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
Because I liked the bbcode.
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Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
i don't think is a good ideea mixing so many modes in one server...
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Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
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It is like there is just only one mod, or even none, if none mod is not active (you just can enable one at time, never more, the manager plugin dont let you do it). My server's problem is that I like to use a lot of plugins, like golden weapons, pain_shock_free, round_terminator, infinity_money, and the list goes on. Then I think that so much plugin could cause lag. Or not. But if it can, I am going after that ones who cause bad performance, hence remove or substitute or optimize them. |
Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
Well i think it's a good idea, thanks for your efforts ;).
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Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
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Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
im talking about changing the server's game mode every one map...
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Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
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file. You can limit too, the number of vote options, commenting the mods at the file "yougamemod/addons/amxmodx/configs/multimod/multimod.ini": Quote:
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Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
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Re: Addons zz's Multi-Mod Server | Last Update: 30/10/2015
Critical Error
Disable the plugin the plugin "GHW_Weapon_Replacement.sma" at "./configs/plugins-ultra.ini" because it causes the server start using 100% CPU, then became irresponsible. This just happens after 10 or 100 server change levels. I don't know why it does that, may be it is a bad model, or is some incompatibility with another plugin. This fix will enter at my task queue with low priority to fix. But when i put to repair this, I will test if it is a models problem and if not, I will report its problems details the the original plugins author. But if he is not inactive, I will find out another plugin that does it, or take over that plugin, or deprecate that feature. Update: The newer version just released "2015-10-30 | v1.1-alpha1.hotfix1" does not contain the plugin "GHW_Weapon_Replacement.sma". |
Re: Addons zz's Multi-Mod Server | Last Update: 28/30/2016
Released a newer version:
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2016-03-28 | v1.0-alpha2 |
Re: Addons zz's Multi-Mod Plugin v1.0-alpha2 | Last Update: 28.03.2016
This Plugin, should be restored ..!! :-/
Sorry for useless comment ..!! But I guess because of ignorance given to it. I had to reply ..!! :-( May be its good and nice plugin or I'm fan of addons_zz ;p |
Re: Addons zz's Multi-Mod Plugin v1.0-alpha2 | Last Update: 28.03.2016
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http://i.imgur.com/gu1fhHE.png |
Re: Addons zz's Multi-Mod Plugin v1.0-alpha2 | Last Update: 28.03.2016
I love this plugin, is possible add a new mod like Furien Mod?
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Re: Addons zz's Multi-Mod Plugin v1.0-alpha2 | Last Update: 28.03.2016
So,
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* Compile a good map pack and good mapcycles for each mods, weeks days and to default one. |
Re: Addons zz's Multi-Mod Plugin v1.0-alpha2 | Last Update: 28.03.2016
I was talking about Kia's furien ma frend.
Much peoples dont want/dont know how to install new items at menu/edit Connor's Furien mod. |
Re: Addons zz's Multi-Mod Plugin v1.0-alpha2 | Last Update: 28.03.2016
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Update: If you were still asking about whether you can or not install the furien mod on this, is YES. You can install anything you or I want to, but I am taking care to just not install bad/broken plugins on this. |
Re: Addons zz's Multi-Mod Plugin v1.0-alpha2 | Last Update: 28.03.2016
Looking back to this, i think what you did is nice, requires some hard work...
But IMHHO ( In my honestly hater opinion ) You should resume to simpler game modes Deathmatch, GunGame, Classic Also, maybe consider a simplified version of Zombie , Furien, Hns, Surf ( Without custom items etc etc ) Well at least that what i would do, but hey, it's up to you, just wanted to share my honestly hating simplificist opinion |
Re: Addons zz's Multi-Mod Plugin v1.0-alpha2 | Last Update: 28.03.2016
Thank you all,
I prefer to keep it simple because it is easier to provide high quality work. On this install there are several mods, but also several plugins which are not mod dependent, i.e., they may be use for casual/4fun. By default, all extra stuff are disabled and if you browse the config file, you may enable what you like most for extra casual stuff. Basically, if something is installed, is because it should a good work. But on the beginning like 5 years ago I installed some plugins which does not looks good as this: Code:
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Re: Addons zz's Multi-Mod Plugin v2.0 | Last Update: 02.02.2017
Released new version:
2017-02-02 | v2.0
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Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
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Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
Can you make possible my server mod to appear in this plugin?:)
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Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
Which one is your mod?
You can add as many mods as you want to on this collection. Do you mean, you want to distribute your mod installed by default here? |
Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
Yes I meant by default, you to add it so everyone can use of mine work, and somehow help out this genre of server. My mod is cars and fun in general and I would be happy to help adding it to this plugin. :)
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Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
To add your mod, you need to know how to use git. Then you can:
Otherwise you can tell me how to install your mod and when I have some free time next month, I can install it. |
Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
Hello, I really liked this mod but it does not work for me, I did everything you did and it did not work, I wanted to know if you could help me put it on my server, I can pay you if you need it, or if you can do a tutorial explained to me :), I wait for your answer
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Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
Hi All
I wanted to start from newly downloaded hlds for linux and I installed metamod-p1.21p38 and then amxmodx1.8.2, and gore mod, podbot, and I was following my list where multimod was the next. I have installed this package and now the server goes segmentation fault after a couple of minutes. What as far as I've seen that everything is working, like sounds etc seems to be working but now this segmentation fault needs to be solved. How can i help get this fixed? I'll try to disable podbot and gore for next round but server is unpopulated so it will be hard to test without other players. Thanks for the help anyway |
Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
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Segfault should be related to some `.dll` file used. Usually, no `.amxx` do a segmentation fault. Then, it should be on some `.dll` shipped with this mod and is incompatible with some `.dll` you already have. I think that with `orpheu` is quite simple to some `.amxx` plugin segfault HLDS as use uses memory offsets or something like that to change HLDS values. And using an HLDS with an incompatible `orpheu` version is almost certain to segfault. |
Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
\* Correction. When I said .dll, I meant dynamic library, which has the extension .dll on windows and .so on Linux (which is your case).
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Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
Well I tried to disable Orpheu but the most interesting thing is that it was not in the modules.ini :/ is it a common thing to load whatever it is there in modules folder ?
btw I compiled all plugins if it matters |
Re: Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
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