How to Block Rounds
In the next version of CS:S DM I will be removing native support for blocking rounds and removing objectives because you can now do it with this plugin: http://www.bailopan.net/stripper/
To do it now, simply install it and add this to global_filters.cfg: Code:
filter: It is unknown if this plugin works in conjunction with Mani, but he's working on a SourceMM port soon I think. |
Probally a stupid question, but wouldn't rounds still end if you only remove bombs and hostages?
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No. CS:S detects that the map has no objectives and does not end the round when the timelimit is up. I actually tested this and it's the same for HL1 :)
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Gee. I always wanted a stripper plugin! :)
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I just tried the stripper plugin with css:dm .76 and it causes a seg fault on map change. Including when starting the server.
I had the following variables set: ;This will prevent players from having a bomb remove_bombs = 0 ;This will remove bomb/hostage zones and block rounds remove_objectives = 0 |
What OS?
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It crashed on me on Gentoo Linux dedicated server.
meta list Code:
meta list As stated in my previous post, I have remove objectives and bombs set to 0, but here is my complete cs:s dm cfg file Code:
;CS:S DM Configuration File Code:
;;Remove semicolons to uncomment a line |
Well, my configs are fairly similar to those (so theres not much I can try and help there), however, do you have a bot_quota set in server.cfg? I get crashes when I set my bot quota.
Also I'd recommend considering removing physprops, personally i like having these removed as all it does is clutter the map, which happens way too randomly for a DM server (IMO). |
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by loading cssdm before stripper, i don't get this error anymore and everything seems to work fine... linux server |
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No, I removed the bots completely because it was crashing the server. I'll add the physics filter to my stripper config. Sounds like a good idea.
I have attached my server.cfg file if it helps to see what might be going on. Thanks for the help. |
ryker: if you give me shell access, I can debug it for you. I need non-root access to the server installation, gdb, gcc (3.4 would be nice), vi, and the cvs client.
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Actually, I found the problem, kinda. It seems to be a conflict between stripper and the bat RC6 plugin.
The bat plugin works fine by itself and with cs:dm. Cs:dm and stripper works fine together; howeve, stripper and bat together cause a seg fault. Code:
/opt/halflife/./srcds_run: line 426: 21494 Segmentation fault $HL_CMD Let me know if you need shell access still to troubleshoot. I'll see if I can do that. |
Yeah, I'd still like to see why it's crashing if you don't mind. Just PM me with the info.
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Works fine here. Thanks for the hard work on this.
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if people were serious about cssdm, and didnt want to add plugins to their server to lag the hell out of it, you could just ripent all your servers maps then put it back in, just delete the entities for bomb or hostages, then put them on the server.
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if people were serious about cssdm, and didnt want to add plugins to their server to lag the hell out of it, you could just ripent all your servers maps then put it back in, just delete the entities for bomb or hostages, then put them on the server.
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Re: How to Block Rounds
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Reason I ask is we use this plugin for our competitions on http://www.iguk.org & all the servers need to finish on the 30min mark... at the moment its just a bit annoying monitoring them all and trying to restart map at around the 30min time limit ;) Last week had 8 servers to do in this manner.. so you can imagine my nightmare :shock: Any help apreciated :D |
mp_timelimit?
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mp_timelimit 30 (yeah got this in there)
What happens is the same that usually happened with CSSDM and the round plays out past 30mins & everytime you do a timelimit in the console it says *Last Round* but of course it never ends because there are no rounds... This is with 0.76 CSSDM, 1.1.2 Sourcemm & Stripper... This is with these settings in CSSDM because Stripper supposed to do pretty much the same >> Code:
;This will prevent players from having a bomb |
You could use eventscripts to kill everyone after 30 minutes (which still triggers a round end), but I guess this could be considered for future versions.
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I'll think of a solution to this.
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Ok cool lemme know when you get one :D
I've decided to disable stripper for now since the current version of CSSDM has round blocking & seems to be stable with these options >> Code:
;This will prevent players from having a bomb With these options I can set round time to something like 5mins and the server will run rounds then stop when last round ends after the 30 min mark.. Its not ideal because i'm sure it'll confuse some people when rounds restart as it claims their side lost.. when of course its all about the kills and nothing else ;) I've updated 6 of the servers so far with these settings.. just another 6 to go :O |
You can use mp_fraglimit to limit with frags.
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I downloaded stripper:source 1.01 and added the filter to take off the bomb and hostages. after that i loaded my listen server, with cssdm version .81 and the latest metamod source version, and there were still rounds. i then edited my cssdm.cfg file to do away with objectives and the bomb, that also didn work.
Any ideas on what is going on?[/quote] |
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Did the new version of CSSDM help me out with not needing rounds & having the map just finish when it had run for 30 mins? I suspect with all the other stuff going on it might have been skipped.. its not that big of a problem having 6x 5min rounds with objectives stripped.. would just be better if it was continuous carnage ;) |
mp_roundtime 30 ?
And certainly tel the people to not plant the bomb/rescue the hostages. Or you can do a script in EventScripts to drop the bomb as it is taken, and kill every hostages on round start. |
i dont get it - on my server with css:dm the rounds never restart so one map is running all the time, is it possible to change this with this plugin? how?
thx in advance, stefan |
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A script in EventScripts? how do you do that? or a website that perhaps details what your on about? |
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How would i use ES to make the map end in 15mins with stipper?
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I have did it with evensctipts, actually I can't remove the bomeb, but u can use thi metod.
for 20 minutes, the es_delayed command counts in seconds: es_delayed 1195 cssdm_disable es_delayed 1195 ma_freeze #all es_delayed 1195 ma_cexec #all togglescores es_delayed 1200 ma_skipmap |
We use mp_fraglimit 69 :)
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I am trying to run a listen server with CS:S DM. I have it set up so that it is FFA but I still can't get it to block the rounds. I have downloaded stripper and am running it. I confirm this by creating the server and i see it in the list of mods I have running. The following is what I have in my global_filters.cfg file
Code:
filter: Code:
;;Remove semicolons to uncomment a line |
We are trying to get CS:SDM working on fy and dm maps only. Where do I put the Mapname.cfg at? Does it go directly in the cfg folder or does it go in cfg/mani_admin_plugin/map_config? And if I add....
cssdm_enable mp_fraglimit 99 would this enable cssdm and end the round at 99 frags? Thanks for the help. I have read the facts and I think i have it now. Thank you. |
has built in support been completely removed then? because i configured stripper as said in the first post, but it keeps removing my physics objects too, which is pretty stupis in a map like de_thematrix because it deletes all the teleports, lifts, props etc
and it also doesnt actaully remove the bomb |
Re: How to Block Rounds
Edit: Nevermind
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Re: How to Block Rounds
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I'm having basically the same problem on a rented public server. I've installed the lastest versions of SourceMM, Stripper and CSSDM. SourceMM and CSSDM work fine but I just can't seem to block the rounds or remove the props. In the FAQ's it says to add the classnames "hostage_entity", "/prop_physics.*/" and "/.*bomb.*/" yet elsewhere i've seen people say that to remove the hostages the classname should be "/.*hostages.*/" What is the difference and what should I have in there? No matter what I've tried someone still spawns with the bomb, they plant it and the round ends :? I've tried the stripper_dump command in console to check for myself what the entity coding should be but that command crashes my server every time. I can see in HLSW that stripper is loaded but it's not doing anything. Please please help, I'm pulling my hair out. |
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