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-   -   [TF2] Yet Another Zombies Vs Engineers Plugin (https://forums.alliedmods.net/showthread.php?t=299979)

cigzag 07-31-2017 23:27

[TF2] Yet Another Zombies Vs Engineers Plugin
 
2 Attachment(s)
What is this?
This is a plugin created by me (blood / bloodtiger), Who thought it might be good to redesign shewokees zve plugin, and so far i've made it alot more stable and good

may aswell point out that w/o waiting for players per map change the plugin is like LOLNOPE

Cvar/s
  • tf_zve_setuptime [60] - Time before zombies are released
  • tf_zve_roundtime [340] - How long does each round last (This is after the zombies are released)
  • tf_zve_dj_enabled [1] - Enable medic double jump?
  • tf_zve_dj_max [1] - How many double jumps?

Changelog
Spoiler

Scag 08-02-2017 00:53

Re: [TF2] Yet Another Zombies Vs Engineers Plugin
 
Tried this on my server. A couple of things:
-team joining isn't permitted until whatever reason allows it
-if the server.cfg states sv_cheats 0 then you can't mp_forcewin because the plugin won't be allowed to change sv_cheats (I think)
-zombies can pick up ammo. A fairly simple fix just kill that function
Other than that it's not half-bad. Will take a bit of elbow grease to shine it up a bit

cigzag 08-02-2017 01:07

Re: [TF2] Yet Another Zombies Vs Engineers Plugin
 
Quote:

Originally Posted by Ragenewb (Post 2539192)
Tried this on my server. A couple of things:
-team joining isn't permitted until whatever reason allows it
-if the server.cfg states sv_cheats 0 then you can't mp_forcewin because the plugin won't be allowed to change sv_cheats (I think)
-zombies can pick up ammo. A fairly simple fix just kill that function
Other than that it's not half-bad. Will take a bit of elbow grease to shine it up a bit

wowowowowowowowoowwo zombies couldnt pick up ammo for me wtf okay cool, the team joining is supposed to be automated and the server should just let sv_cheats go on and off normally

zyox123cc 08-06-2017 07:20

Re: [TF2] Yet Another Zombies Vs Engineers Plugin
 
https://forums.alliedmods.net/showthread.php?t=190798
why not

cigzag 08-11-2017 16:09

Re: [TF2] Yet Another Zombies Vs Engineers Plugin
 
Idk I'll update it soon, have been so busy atm, new version will include a better way to force end rounds, mini crits for last alive and some new things

cigzag 08-18-2017 16:30

Re: [TF2] Yet Another Zombies Vs Engineers Plugin
 
Updated a bit. Check it out.

doroemon 08-27-2017 02:49

Re: [TF2] Yet Another Zombies Vs Engineers Plugin
 
Quote:

L 08/27/2017 - 14:45:27: [SM] Blaming: zm\tf2_zve.notload
L 08/27/2017 - 14:45:27: [SM] Call stack trace:
L 08/27/2017 - 14:45:27: [SM] [0] GetPlayerWeaponSlot
L 08/27/2017 - 14:45:27: [SM] [1] Line 477, C:\Users\dora\Desktop\hl2srv\steamapps\common \Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\include\ tf2_stocks.inc::TF2_RemoveWeaponSlot
L 08/27/2017 - 14:45:27: [SM] [2] Line 361, C:\Users\dora\Desktop\hl2srv\steamapps\common \Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\tf2_zve. sp::TIMER_CheckWeapons
The Time doesn't show and the engineer doesn't have any gun from it

Rysik5318 01-13-2021 23:21

Re: [TF2] Yet Another Zombies Vs Engineers Plugin
 
What plugins do I need to compile yours ?


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