[29/11/09] ScoutzKnivez Mod
1 Attachment(s)
ScoutzKnivez Mod Credits : Merciless : Request (Here) Hunter-Digital : No Zoom Code ConnerMcLeod : Improving / No Zoom Code Kureno : Tester and my <3 xPaw : Optimizing Information : 7different types to play scoutzknivez : - Normal Mode - Knife Mode (Knife Only) - Scout Mode (Scout Only) - No Zoom Mode (Scout Only + No Zoom) - No Slash Mode (Knife Only + No Slash) - One Hit Mode - Hs Only Mode Cvars : Code:
"skm_enable" default :"1" say /skmod (ADMIN_KICK) : Opens the main menu. Changelog : Code:
Version 1.0 : Initial Release This plugin was made for the map scoutzknivez(It wont give scouts at round start. Maybe ill add this later) New ideas/features are welcome. ToDo List : Add more types (Im thinking!!) |
Re: [07/11/09] Sk Mod
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Re: [07/11/09] Sk Mod
Nice Plugin :)
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Re: [07/11/09] Sk Mod
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Thx for feedback |
Re: [07/11/09] Sk Mod
Sure it is, you wont always generate the menu, so it will also save natives calling and blabla...
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Re: [07/11/09] Sk Mod
You forgot the alive check in CurWeapon register line, + filter arg 1 == 1
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Re: [07/11/09] Sk Mod
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Re: [07/11/09] Sk Mod
Probably here
register_event("CurWeapon", "Weap_Switch", "b", "1=1" ); |
Re: [07/11/09] Sk Mod
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Re: [07/11/09] Sk Mod
+ flag "e" aka player is alive, so you don't have to check it later in the code :
register_event("CurWeapon", "Weap_Switch", "be", "1=1" ); |
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