[CSGO/ANY]HexProps (Spawn models/props!)
HexProps https://img.shields.io/badge/License...le=flat-square https://img.shields.io/github/tag/He...le=flat-square https://img.shields.io/github/issues...le=flat-square Features: Code:
Code:
Extras How to install How to add more props Code:
To add more models(props) just edit the props_list.txt file located in: /GAME/addons/sourcemod/configs/props, and add this: Credits Code:
Plugin Showcase: https://youtu.be/Y50XtEOQHxI Add more models: https://youtu.be/W-TckH1I4l4 SourceCode on GitHub! Download |
Re: [CSGO/ANY]HexProps (Spawn models/props!)
Hello, nice job!
I found a few bugs: 1) Sometimes when I remove the prop, accidentally another random prop is being removed. I have no idea why it is happening, but this bug is very annoying. 2) Another bug, when you make your prop solid, you still able to drop weapons through it. Suggestions: 1) Ability to add custom names to spawned props, in this case it would be much easier to find which prop disappeared. Error log: PHP Code:
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Re: [CSGO/ANY]HexProps (Spawn models/props!)
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Maybe this is cause by saveing the ent index, instead the ent reference. Quote:
Also here there's the same issue: https://forums.alliedmods.net/showthread.php?t=302669 Quote:
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I'll fix soon. Thanks for the feedback. |
Re: [CSGO/ANY]HexProps (Spawn models/props!)
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I also added a Prop name, it could be changed every round. |
Re: [CSGO/ANY]HexProps (Spawn models/props!)
Hello! good job with your plugin! i wanted to ask you if you had this issue where you wanted to place a playermodel on a map, but when you want to move it you can't, also, when you select "remove prop" and you aim at the player model, it shows "no prop found" like it ignores totally the player model. I wonder if this is a normal behavior from this plugin (to allow to place player models as prop but don't allow us to move them or delete them)
EDIT: Seems to be working, but sadly it's really hard since you need to go directly inside the player model, spam E untill you "grab it" then it will allow you to move it. And also what i've noticed, the "remove prop" doesn't seems to work, it always spam "no prop found" Thanks! |
Re: [CSGO/ANY]HexProps (Spawn models/props!)
Thanks for the report!
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Currently I have no idea if this could be fixed. Quote:
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Re: [CSGO/ANY]HexProps (Spawn models/props!)
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Still, good job! |
Re: [CSGO/ANY]HexProps (Spawn models/props!)
Hi! I like your plugin, are you going to make a version that works for TF2? I tried compiling it with spcomp but the /props command doesn't work, I even tried loading it again but it says that it's already loaded, I also tried using build.sh to compile it but I realized it's for sourcemod's linux build, it would be appreciated if you make the plugin support TF2, it's really neat!
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Re: [CSGO/ANY]HexProps (Spawn models/props!)
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I've never played TF2, but I'll try to help... Sorry for late reply. |
Re: [CSGO/ANY]HexProps (Spawn models/props!)
Hmm, I think the entities passing through the solid props bug is caused by the props having "m_CollisionGroup" netprop set to 0 or something else that excludes said entities from colliding with said props.
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