[CSGO] Warmup Round
3 Attachment(s)
[CSGO] Warmup Round Version 1.2.0 Description: The wonderful CS:S Warmup round plugin now ported to CS:GO Cvars:
Weapons:
Changelog:
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Re: [CSGO] Warmup Round
Great plugin! Thank you for updating this for CS:GO, your work is much appreciated.
The plugin seems to be working great except for sm_warmupround_respawn does not appear to prevent players from respawning when set to 0. A couple of things I would like to see added if possible: Zeus x27 added to the list of weapons. Ability to choose multiple weapons to spawn with during the warmup round. (ex: hegrenade,knife) Also, could you create a CVAR that ends the warmup round prematurely if all players on a team are dead, or does this happen automatically when sm_warmupround_respawn is set to 0? Many thanks! EDIT: One other thing, is there a way to remove the info pop-up that displays the remaining warmup time? It really doesn't need to be there twice. ex: http://i.imgur.com/JPbfS0U.jpg |
Re: [CSGO] Warmup Round
how to modify blood warmup
how to use decoy kill him |
Re: [CSGO] Warmup Round
Did you see the code Bacardi posted about checking if CS:GO's warmup round state (here)? I'm going to use a variation of his code in my zeusround plugin.
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Re: [CSGO] Warmup Round
I installed everything as described and works well but even changing the file sm_warmupround_weapon of hegranede Knife for it does not change the weapon only keeps the grenade.
I want a round with knife. What can it be? |
Re: [CSGO] Warmup Round
It possibly to add a sound to warmup?
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Re: [CSGO] Warmup Round
I know this thread seems a bit dead, but I love this plugin, and have put it on my server. However, none of the cvars work. Anytime I try using sm_warmupround_weapon, or any of the others, in console it just returns "unknown command". Other than the cvars not working, the plugin runs fine, but it is just stuck on hegrenade, and all other default settings. Quick background, the server is brand new, it is a Game Servers server and came with metamod and sourcemod on it. I've added a couple other plugins, like SMAC and Live on 3 (because it brings me back to 1.6) and they seem to both work fine.
Edit: Ok well I think I may be an idiot. I found the warmup.cfg and altered the cvars in there. That worked fine, except I was hoping setting the weapon to random would mean a random weapon every time. Instead what appears to happen is that it will select a random weapon once and then just use that weapon for every game there after until the server is restarted. Upon a server restart it randomly selects a different weapon and then uses that one there after. What I would like is for it to randomly select a different weapon every time. So one game it may be a deagle, then after that match when the server switches maps it may be a negev or whatever. I think the issue may be that the plugin only runs through once whenever the server comes online. So is there a way to make its random number generator run at every map change, or at the start of every new game? |
Re: [CSGO] Warmup Round
Edit: Ok well I think I may be an idiot. I found the warmup.cfg and altered the cvars in there. That worked fine, except I was hoping setting the weapon to random would mean a random weapon every time. Instead what appears to happen is that it will select a random weapon once and then just use that weapon for every game there after until the server is restarted. Upon a server restart it randomly selects a different weapon and then uses that one there after. What I would like is for it to randomly select a different weapon every time. So one game it may be a deagle, then after that match when the server switches maps it may be a negev or whatever. I think the issue may be that the plugin only runs through once whenever the server comes online. So is there a way to make its random number generator run at every map change, or at the start of every new game?[/QUOTE]
I support this option... Any results? or this plugin no more updates for him?!... Tks! Love this plugin!! Continueee the great job!! Beste regards |
Re: [CSGO] Warmup Round
On my server log, appears this:
L 02/20/2015 - 20:30:53: [SM] Native "GetEntDataEnt2" reported: Entity 5 (5) is invalid L 02/20/2015 - 20:30:53: [SM] Displaying call stack trace for plugin "warmup.smx": L 02/20/2015 - 20:30:53: [SM] [0] Line 245, /home/groups/sourcemod/upload_tmp/textuXJ2sY.sp::WeaponHandler() L 02/20/2015 - 20:30:53: [SM] [1] Line 293, /home/groups/sourcemod/upload_tmp/textuXJ2sY.sp::DelayWeapon() |
Re: [CSGO] Warmup Round
Hello. Tell me, please, is it possible to remove:
1. timer in the middle of the screen 2. certain weapons and add the ability to simply buy I am interested only feature extraction config before and after the warmup. Thx! |
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