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-   -   Best IDE for Sourcemod (https://forums.alliedmods.net/showthread.php?t=288987)

ghostdlr 10-12-2016 13:46

Best IDE for Sourcemod
 
I want to write a plugin for CS GO .
Is there any way I can use Visual Studio with auto complete? If not, what other IDE would you recommend?

psychonic 10-12-2016 13:51

Re: Best IDE for Sourcemod
 
Quote:

Originally Posted by ghostdlr (Post 2461389)
Is there any way I can use Visual Studio with auto complete?

No

Quote:

Originally Posted by ghostdlr (Post 2461389)
If not, what other IDE would you recommend?

Either SPEdit (stickied in this same forum section), or text editor of your choice.

Mitchell 10-12-2016 15:03

Re: Best IDE for Sourcemod
 
I personally use Notepad++ with a dark theme with good contrasting colors. My monitor runs a bit bright which is good for gaming, but hurts for reading.
I also use compile scripts bound to notepad++ hotkeys that compile and copy the plugin into my srcds plugin's directory.

sneaK 10-12-2016 15:28

Re: Best IDE for Sourcemod
 
Quote:

Originally Posted by Mitchell (Post 2461409)
I personally use Notepad++ with a dark theme with good contrasting colors. My monitor runs a bit bright which is good for gaming, but hurts for reading.

Could you recommend a dark theme to use for np++? I've been meaning to look around since I have the same issue as you, bright monitor, but don't want to change it every time i tab in and out.

API 10-12-2016 15:58

Re: Best IDE for Sourcemod
 
Another recommendation for SPEdit: https://forums.alliedmods.net/showthread.php?t=259917

Mitchell 10-12-2016 20:17

Re: Best IDE for Sourcemod
 
Quote:

Originally Posted by blackhawk74 (Post 2461415)
Could you recommend a dark theme to use for np++? I've been meaning to look around since I have the same issue as you, bright monitor, but don't want to change it every time i tab in and out.

I used twilight style in C++ formatting. The cpp formatting should color the right parts of the sp language.

Peace-Maker 10-12-2016 22:05

Re: Best IDE for Sourcemod
 
Quote:

Originally Posted by Timocop (Post 2461485)
In future versions there will be debugging e.g setting breakpoints, watching values of variables etc.

I'll look forward to your contributions to the VM to support those features. Sad you're wasting your talent by spending so much time working around the GPL with that obfuscator.

Timocop 10-12-2016 22:30

Re: Best IDE for Sourcemod
 
Quote:

wasting your talent
I always wanted to make an obfuscator tho.
.NET at first, but failed because its way too much work.
I'm just fascinated about obfuscators. Because there are none for Pawn and SourcePawn i wrote one for fun.

Quote:

working around the GPL
nononono, it was proof of concept at first, its fun reaching the limits of the SM VM, learned and found out alot. It's challenging too.

Spoiler


Edit:
Quote:

I'll look forward to your contributions to the VM
Actually, i dont need to make changes to the VM, so older SM versions are supported too. In theroy all i need is I/O and some SM methods.
I never used github before, can someone be so kind and add a pull request to add somekind of Stack-Trace print e.g LogStacktrace(message, ...)? Like SetFailState() just without terminating the plugin, thanks :).
Otherwise i'll need a workaround.

Edit2:

BasicPawn - SourcePawn Editor: https://forums.alliedmods.net/showthread.php?t=289127

Potato Uno 10-12-2016 22:45

Re: Best IDE for Sourcemod
 
If you are interested in obfuscators see this https://github.com/xoreaxeaxeax/movfuscator

Earendil 05-04-2023 17:33

Re: Best IDE for Sourcemod
 
Quote:

Originally Posted by psychonic (Post 2461392)
No

Yes

Visual Studio Code + THIS

It just made my life a lot easier with Git integration.


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