CS Battle Royale (Fortnite/PUBG) v2.8 [UPDATED 01/10/19] [ALL MAPS ARE SUPPORTED]
3 Attachment(s)
by DoNii Version: 2.8 • Video Preview (Old Version) • How to Install the mod • Description: - You must have already heard of the Battle Royale games which are taking over the planet, yes, I'm talking about PUBG and Fortnite. This mod revamps the default game play into a new survival game play, where you have to kill everyone to survive. • Information regarding the mod - The mod now supports any map, you only have to create spawn points/origins for the Airplane, Zone and Weapons/Healings, for which you will have a tutorial in the next post. • Requirements: • Official HLDS, you can't use this mod if you're using ReGameDLL. • Orpheu (I've tested using latest version). • Random Origin Generator by HamletEagle. (if using automatic spawn points) • Features
• Configuration Files:
Spoiler
• Commands
Spoiler
• API:
Spoiler
• WHATS NEW? (Changelogs) *CHECK Code:
* v1.0 • HamletEagle - If it wasn't for him, this mod wouldn't have been completed. Huge props. • EFFx - Airplane code. • Ghosted - Player->Zone 2D calculation and a lot of other help. • Natsheh - For his circle creation stock which I used for the red zone. • KliPPy - Backpack code, I was lost in my old code. • Arkshine - fix for WeaponList. |
Re: CS Battle Royale [BETA]
2 Attachment(s)
Adding Support for new maps
• Tutorial Adding Custom Spawn Points for your weapons and healings:
Spoiler
Adding Zone Starting Origins:
Spoiler
Adding Plane Directions:
Spoiler
• Add-Ons • CsBattleRoyaleEntTracker.sma - Keep track of your spawned entities, it will show the count of spawned weaponboxes and healing items. Say /track. • CsBattleRoyaleWeaponModelsReplacer.sma - In case you want to replace any weapon's model, then this add-on can do it for you. Download them below. |
Re: CS Battle Royale [BETA]
PHP Code:
|
Re: CS Battle Royale [BETA]
I see you have remove_entity_name on weaponbox. This calls remove_entity, and creates a leak. It will destroy the box, without the weapons from the box, as I explained before.
call_think is the proper way. Also please avoid declaring variables in a loop. |
Re: CS Battle Royale [BETA]
Quote:
Quote:
I should also delete remove_entity_name("armoury_entity") from NewRound/RoundEnd and put it in plugin_init, right? |
Re: CS Battle Royale [BETA]
Yes, if armoury_entity is removed once it won't be respawned.
|
Re: CS Battle Royale [BETA]
Quote:
If someone could test the mod in a live server with some friends, and leave a feedback of their experience, it would help me a lot. |
Re: CS Battle Royale [BETA]
Quote:
(Orpheu is unreliable on ReHLDS/ReGameDLL - even if it works for some plugins I have tried.) |
Re: CS Battle Royale [BETA]
Quote:
Quote:
|
Re: CS Battle Royale [BETA]
Quote:
I was hoping not to use Orpheu and make it compatible for ReHLDS too but it was too much work, also I don't know how to use ReAPI functions. * Video preview added |
Re: CS Battle Royale [BETA]
Quote:
|
Re: CS Battle Royale [BETA]
Quote:
|
Re: CS Battle Royale (PUBG) [BETA]
Didn't see the MOD running yet, but as I saw on the video and readed the code, lemme make some suggestions:
// From the video 1. Spawn more entities on the map, if there's 20 or even 32 players playing, it'll be bad. 2. The sound of the airplane drop hasn't much sense, same of the airdrop. Maybe you'll change? 3. The plane sound too, you could add the misc/plane_drone.wav. // From the code (some of them is maybe for the next update, as your mod is BETA. 4. Add a code that drop player's items with a command, or even a loot. 5. Duos/squad, as I told to you might be cool 6. PHP Code:
Hope you'll add more effects sounds, anyway, you did a good job. |
Re: CS Battle Royale (PUBG) [BETA]
Quote:
2. I couldn't really find any cool sound effects, but the user can always change them. 3. I'll try that 4. What do you mean? Drop healings? Isn't really necessary, as they don't take a particular slot to carry. 5. You didn't look at the CVARs, you can create as many teams as you want and customize it to your desire. You can create 32 teams and make 1 player per team, that's the same as solos, every player that connects will have his own team, you can make 16 teams and 2 player per team, that's duos, and a lot more. 6. How is using a stock that uses a while() loop an optimization compared to a direct set? As we're using just one map, it doesn't really matter if I hard code some stuff. Hard coding it is actually an optimization in my case. About effects, I'll definitely try to add more things, just I need to make sure the mod actually works on a live server. Thanks for your feedback, greatly appreciate it! Also good luck on your mod, don't hesitate to post it when you finish it :) . |
Re: CS Battle Royale (PUBG) [BETA]
1 & 5. I really didn't checked the whole mod, my bad.
2. Yes, forgot about the .ini configuration. |
Re: CS Battle Royale (PUBG) [BETA]
The mod is loading all the huds are loading but we arent being teleported to the airplane in order for the match to start my logs are giving out these errors
L 08/01/2018 - 22:29:45: Info (map "de_mon") (file "addons/amxmodx/logs/error_20180801.log") L 08/01/2018 - 22:29:45: [ORPHEU] Invalid virtual function "CGameRules::RestartRound" L 08/01/2018 - 22:29:45: [AMXX] Displaying debug trace (plugin "CsBattleRoyaleRoundManager.amxx") L 08/01/2018 - 22:29:45: [AMXX] Run time error 10: native error (native "OrpheuGetFunctionFromObject") L 08/01/2018 - 22:29:45: [AMXX] [0] orpheu_stocks.inc::OrpheuRegisterHookFromObje ct (line 74) L 08/01/2018 - 22:29:45: [AMXX] [1] CsBattleRoyaleRoundManager.sma::plugin_init (line 62) |
Re: CS Battle Royale (PUBG) [BETA]
Quote:
|
Re: CS Battle Royale (PUBG) [BETA]
Tried reinstalling orpheu its still giving me the same errors
|
Re: CS Battle Royale (PUBG) [BETA]
Quote:
Write meta list in console and show me the full output. |
Re: CS Battle Royale (PUBG) [BETA]
] meta list
Currently running plugins: [ 1] AMX Mod X, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org [ 2] Fun, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org [ 3] FakeMeta, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org [ 4] CStrike, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org [ 5] CSX, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org/ [ 6] Engine, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org [ 7] MySQL, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org/ [ 8] Ham Sandwich, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org [ 9] Orpheu, v2.6.3, Dec 31 2014, by joaquimandrade & Arkshine, see http://forums.alliedmods.net/showthread.php?t=116393 [ 10] Cvar Utilities, v1.6, Feb 28 2013, by Arkshine, see https://forums.alliedmods.net/showthread.php?t=154642 10 plugins |
Re: CS Battle Royale (PUBG) [BETA]
1 Attachment(s)
That one won't work either, I just checked, try this one, sorry for wasting your time like this, I'm a newbie when it comes to Orpheu..
EDIT: Do not use, old version. |
Re: CS Battle Royale (PUBG) [BETA]
Great work!
Will surely try this. |
Re: CS Battle Royale (PUBG) [BETA]
Still giving me the same error
L 08/02/2018 - 00:37:20: [ORPHEU] Invalid virtual function "CGameRules::RestartRound" L 08/02/2018 - 00:37:20: [AMXX] Displaying debug trace (plugin "CsBattleRoyaleRoundManager.amxx") L 08/02/2018 - 00:37:20: [AMXX] Run time error 10: native error (native "OrpheuGetFunctionFromObject") L 08/02/2018 - 00:37:20: [AMXX] [0] orpheu_stocks.inc::OrpheuRegisterHookFromObje ct (line 74) L 08/02/2018 - 00:37:20: [AMXX] [1] CsBattleRoyaleRoundManager.sma::plugin_init (line 62) |
Re: CS Battle Royale (PUBG) [BETA]
Quote:
2. Is RestartRound signature in your configs/orpheu/virtualFunctions/CGameRules? 3. Open the file with Notepad and check if it's same as this Code:
{ |
Re: CS Battle Royale (PUBG) [BETA]
I think, you haven't included that in your downloads.
I too get the same error. Edit : My mistake, I didn't included your orpheu files. |
Re: CS Battle Royale (PUBG) [BETA]
Quote:
|
Re: CS Battle Royale (PUBG) [BETA]
PHP Code:
And this Code:
|
Re: CS Battle Royale (PUBG) [BETA]
i've been waiting for this, i will run a online server today with your mod with some friends and check for bugs
|
Re: CS Battle Royale (PUBG) [BETA]
Quote:
Quote:
|
Re: CS Battle Royale (PUBG) [BETA]
In your downloads, add rog.inc and stripweapons.inc
|
Re: CS Battle Royale (PUBG) [BETA]
Quote:
|
Re: CS Battle Royale (PUBG) [BETA]
Suggestion : Put some weapons names in downloads and give more description about RARITY GLOW.
|
Re: CS Battle Royale (PUBG) [BETA]
Its working now Thanks I had downlaoded wrong orpheu files I think
Bugs: 1. If you change camera while in the plane and then jump you become invisible for some reason 2. The default cvars are all messed up I had to manually put all the recommended cvars for it to work properly a .cfg file would be nice Great mod overall love it <3 |
Re: CS Battle Royale (PUBG) [BETA]
Quote:
You have 5 different RARITY_GLOW 1. RARITY_GREY 2. RARITY_GREEN 3. RARITY_BLUE 4. RARITY_PURPLE 5. RARITY_GOLD The higher the rarity, the higher the damage your weapon makes. Quote:
1. That's normal, you're invisible only to yourself, it doesn't affect other people. 2. What do you mean? Also I'm not going to add a .cfg just for CVARs, you put them in amxx.cfg, I don't know why some people say you shouldn't put CVARs there, I always do and it works. * IMPORTANT * I'm uploading a fixed version, if you're using Linux you must download to work. * Next Version * Code:
- Forwards: |
Re: CS Battle Royale (PUBG) [BETA]
I am getting problem with parachute fall speed.
I am always staying upside. I tried parachute_fallspeed with -25.0,100.0,300.0,-100.0 etc. Any help? |
Re: CS Battle Royale (PUBG) [BETA]
Quote:
|
Re: CS Battle Royale (PUBG) [BETA]
I mean it falls very slow.
And I tried putting all these values in amxx.cfg. Quote:
|
Re: CS Battle Royale (PUBG) [BETA]
Quote:
|
Re: CS Battle Royale (PUBG) [BETA]
Found a bug.
No damage with guns. Working normal with knife. Test server : bg.rectergaming.com |
Re: CS Battle Royale (PUBG) [BETA]
Quote:
|
All times are GMT -4. The time now is 12:52. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.