Entity Lab (Engine based) [Final]
2 Attachment(s)
Description:
This (powerful?) tool can be used to get all entity data :wink: Entity like: players, doors, trigers, weapons, sprites(like sparks, water, light effects, bones, rain) and more :wink: Usage: Command (open menu):
When class isn't 'player' (you can still get data from that command:up:):
You can Get ent by:
You can ignore ent or ent_class if you dont want (sparks after nade explosion). Ent position on radar and (if wanted) laser pointed. You can look data by type (integer, float, string...1-5 in menu). Or only the changing ones (9. Change Detect). To Do: - Any ideas yet Known bugs: -None Notes:
Images: Image01 Image02 Image03 Image04 |
Re: Entity Lab (Engine based)
Bug fix:
Current class and entity wasn't display in menu "7. Ent search". |
Re: Entity Lab (Engine based)
Bug fix:
Change Detect didn't work. |
Re: Entity Lab (Engine based) [Final]
Just tested the plugin.This tool is great.The data are showed in real time and you can detect all kind of ents. Gj
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Re: Entity Lab (Engine based) [Final]
Fix the "Category" for this plugin, since it's more of a "Technical/Development" plugin.
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Re: Entity Lab (Engine based) [Final]
I did it in the first time (when i edited it, it go default to 1 type xD).
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Re: Entity Lab (Engine based) [Final]
New:
It was hell to go to next ent when you get it from 7.Ent search (while you look truth data). |
Re: Entity Lab (Engine based) [Final]
Nice gj.
I will be using this for sure. :) |
Re: Entity Lab (Engine based) [Final]
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Re: Entity Lab (Engine based) [Final]
very nice tnx.
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