Random Weapon Spawns [Last Updated: 04/21/07]
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Random Weapon Spawns .:about:. Random Weapon Spawns spawns random weapons along the map. It doesn't need any pre-made spawnpoints, the whole making process is 100% automated. Ever wanted to have random weapons on D2? Now you can! .:Cvars:. RS_enabled (D: 1) - Enables/Disables the plugin RS_max_spawns (D: 50) - Defines how many weapons that will be spawned on the map Note: There is a limit on 150 weapons max. If you want to have more then 150 weapons, change Code:
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.:Screenshots:. Going to upload ASAP :) .:To-Do:.
.:F.A.Q:. To be written... .:Version List:. Quote:
BAILOPAN (EKS) for the main function XxAvalanchexX for the check_ammo() stock VEN for the cs_get_user_hassecond() stock Enjoy! |
Re: Random Weapon Spawns [Last Updated: 04/21/07]
How bout make weapons come back after (x) amount of seconds. Like once a weapon is picked up, it will respawn again after a certain amount of time.
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Re: Random Weapon Spawns [Last Updated: 04/21/07]
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Re: Random Weapon Spawns [Last Updated: 04/21/07]
Also, if you haven't put it in yet, cvars that controls the distance between weapons. So the cvar variables would determine the distance between weapons.
For instance, if both cvars it was at 0, it would be completely random. For the minimum cvar, it would determine the minimum distance between weapons while the maximum cvar will determine the maximum distance between weapons. I just don't want to see a colt and an awp within seconds of each other. |
Re: Random Weapon Spawns [Last Updated: 04/21/07]
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I'm going to fix all the code parts later, atm i'm busy whit other things. |
Re: Random Weapon Spawns [Last Updated: 04/21/07]
About the random weapon spawns, is it possible to make it so each respawn is a new weapon?
Also, I'll start testing this plugin right away. Edit: I tested it out and the majority of it seems to be working fine. However, it doesn't seem to work with GHW_Floating_Weapons plugin. |
Re: Random Weapon Spawns [Last Updated: 04/21/07]
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Re: Random Weapon Spawns [Last Updated: 04/21/07]
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// This function check how close a rune spawnpoint is to other rune spawnpoints. And removes any that witin MIN_DISTANCE |
Re: Random Weapon Spawns [Last Updated: 04/21/07]
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Re: Random Weapon Spawns [Last Updated: 04/21/07]
Can you make this work on a Half-Life sever?
I guess it is written for CS. |
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